![]() | coupons and the POLICY about them! ooh![]() |
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Why be sooooo unreasonable about such a little detail! Let the players be responsible for their own stringing of items. Maybe a system could be set up that gave the players the right to change a strung's short description to whatever they liked.... a mob ooc could be used..or a command that would check for existing short desc's of in game items to make sure that item is in deed strung... after checking the player would just input the value of the short desc and it would be changed.... if the player abuses such a priveledge and is caught wearing offensive items or uncalled for items, then these priviledges could be revoked and either nev -er be allowed to restring an item again, or have to go through an imm until the flag can be removed once trust is established again... I hate to say it, but we are being treated like children with a dangerous toy.
Please treat us as responisible people that know what is right and wrong. Why restrict the priviledges of the many for the immaturity of the few?! If any further ideas or comments about such an idea occur to anyone, pleas append! I dont know how much attention this post will get... but I would really appreciate a response from the playerbase and from Rusalka or an Imm that can talk about the possibility of it going in, or its impossibili for implementation. With all the new code going in I know it might seem trivial, but it would really be MUCH appreciated. It is my single point of contention really with the game as is, and it just seems a bit shortsighted as stands.
Zak
but it'd be nice to have it automated. If a certain string is offensive, you'll prolly hear about it.
If you dont have the time(rusalka's protest) either give it to payers to do, or semi-immort people willing ot do it.
We weak link people would really rather be lag free and unstrung :P
I would rather do this than spam the discussion board with I agrees, the discussion board is meant for discussion -heh-. And please, if you have any further suggestions about the post, append :)
Zak
IMO, making a mob to do what you've explained, and giving players a way to string items, would be more work than we've got to do now. We would still have to check everything. And again, as I said above, once an item is strung, its strung. If we're going to allow them to be changed constantly, then what's the use of a coupon at all?
The use of a coupon? The coupon as you define it is only a way the immortals can put off stringing someone's item as stands. what your saying is that once we decide its final and thats what i'm saying is wrong.
if you read my post carefully the immortals wouldn't have to check every string out as they do now, only ones that are reported. doesn't sound like a whole lot of work to me. the checking i was refering to in the post was jsut to make sure that the item is one that has been strung before, not an item that is just one from the game.
you are taking the coupon and giving IT value, I'm taking the value of the coupon and saying it also applies to the item that it was used on because all the coupon really is is a strung item to be strung at a later date.
okay:
it seems to me that mostly what is involved in this contention is merely the player's happiness. Here is a message from one of the immortals and I quote, "coupons do not affect game balance". If this is true then why not give players this right? Think about it, if a player has to get 21 new coupons (thats how many slots there are) to change his roleplay because his current eq is opposite what he is trying to roleplay...do you think this is conducive to a fun and flexible roleplay situation?!.
coupons are still just as valuable as they were before. you are not increasing the amount of strung eq on your person, just what it looks like.
The way I perceive it, the issue questioned here is the value of the coupon itself. Currently the meaning of a coupon is you can by using it change the way an item looks to something else. When you have - poof, no more coupon. Zak means (as I see it) that a coupon should instead be perceived as an item allowing you to have a customized piece of equipment.
Now that I have stated the obvious, I can't see any problem with Zak's idea, really. The whole point of coupons seems to be to enhance and further RP (which I fully support, so don't twist this into me some- how saying that we should take coupons out of the game), and if so it would stand to reason that when a character changes his RP he/she would be able to change the string. After all, another tool for the benefi (benefit) of RP is our description, something we all cherish. And we are, after all, able to change our desc when we change our RP. (And no, I'd rather keep coupons as they are than make descs permanent for the sake of consistensy.)
Stick
Cawti
21 coupons is no easy thing to do. People just don't value coupons rightly, they are too scarce as is and thus too valuable for a mere one time string. If you increase the number of coupons then maybe making it one string per coupon, but with the scarcity, it seems a new policy would be better and more fun. I'm sorry if you have never had the joy and burden of 21 coupons on your character cawti, you just wont understand until you do.
I fully appreciate the points you are trying to make. The point that you seem to failing to appreciate is that strings have always been intended for stringing one item, one time. They are intended as a reward or as a prize, not the key to a lifetime of free strings.
If you have 21 strings, I envy you. I salute you. I congratulate you. But if you want to change a string, you'll have to give me another coupon until and unless the policy is changed.
If you can't rp without a string, then maybe you need to look around and see how others are doing it.
- Wraith
Usually when I need restringing I can't rent the stuff I want to replace and there isn't an IMM available, just gotta hope the MUD doesn't crash (and be glad I at least have a clan hall to store my eq).