Posted by Hastur on 02/17
maybe its just me, but doesnt it seem logical that the % chance
to parry should be based on defenders dex, regardless of weapon
type? Wouldnt someone who is an expert at a quarterstaff be able
to parry attacks? Or an expert swordsman for that much.
I think it would be harder to parry with a small dagger or other
small dex weapons. But then again, maybe im wrong, feel free
to flame away and add comments.
-Hastur McDougan
From: Zak
Tuesday, February 17, 12:14AM
i think maybe based on perc that way all three fighting stats
can have one stat to base it on, because what he said did make
sense about being easier to parryw ith a quarterstaff..etc
besides, you have to be able to tell where your opponent
is going to come at you so you can parry it (perc) the only
part dex would come in is the speed at which you can get your
weapon there to block it. I dont know maybe i'm talking about
about-> out... of my butt, but it seems to make sense to me
at this time in the morning
From: Eol
Tuesday, February 17, 05:06AM
if they did things based on how it should be,
things would be quite different.
From: Dudley
Tuesday, February 17, 05:19PM
I think parry should be like dodge, chance based on dex
(well, at least usable with just dex) and not depend
on the weapon you are currently wielding.
If we are going to keep it as dex-weapon based, give it a
chance to break/disarm at the moment of parry, depending
on the weights and strengths of the two weapons
or the wielders at a time of a parry.

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