Posted by Stella on 02/06
This might have been discussed before, but a command that would
be really great, it a "stop fighting" command, so you could stop attacking
someone, be it mob or player, in another way than fleeing.
Stella
From: Solomon
Monday, February 02, 11:16AM
If you're fighting a mob and stop fighting, the mob won't stop fighting
just because you do. Ditto for another player. So they'll continue to
attack you, and you'll defend yourself, and the combat continues. Anything
else would be unfair.
If you want both combatants to stop fighting, use calm.
Someday, you'll have a new 'retreat' skill, like an orderly flee. :)
From: Stella
Monday, February 02, 03:58PM
I still think it could be a nice command to have, both against
mobs and players alike. Against mobs, it is used for RP reasons. And
against players, so that 2 players can end their fight in another
way than trying to flee or some other strange and often absurd way.
Stella
From: Bulk
Monday, February 02, 07:09PM
maybe i'm looking too deep into this, but the only benefit of
such command/skill would be that it would make lvlling lowbies
much easier.
From: Stella
Monday, February 02, 10:29PM
The command would be used for that, of course, but those who
level lowbies do that anyway, whether the command is there or not.
But my main interest in the command is to end pkill-fights without
having to flee. As templars is not allowed to flee from battle, this
command would benefit us greatly :)
Stella
From: Mandrake
Tuesday, February 03, 10:13AM
Actually a "disengage" command is used a lot on another
MUD I played.. Basically if you weren't tanking you
could use that to memorize spells and stuff. -shrug-
From: Jormundgand
Tuesday, February 03, 01:09PM
mmm...is there such a command that lets you
turn to attack another mob?
i would wish there was but that would probably
ruin some people's strategies.
From: What
Tuesday, February 03, 02:39PM
i think a command that stops yourself from fighting is good.
The mob/player can keep on attacking you, but you don't have to fight back
All you do is just defend without attack, this would be good for dueling
when both players agree to stop fighting at any instance.
my two cents
From: Bodhi
Wednesday, February 04, 06:37AM
Could i get a slay command then?
-doesnt see the point in having a stop fighting command other then what we
already have-
Calm spell, calm skill, flee, kill :), die :) .. how many options you want
Bodhi Campeador
From: Nothing
Wednesday, February 04, 10:56AM
The disengage command is quite useful on that other mud, you can't
use it if you're tanking, but otherwise I've used it quite often.
From: Stella
Wednesday, February 04, 09:34PM
As I mentioned, Bodi, some of us are not allowed to flee because of
our codex :)
Stella
From: Nothing
Thursday, February 05, 06:27AM
Yeah, Bodhi flees quite well =P
From: Aguilar
Friday, February 06, 10:32PM
I suggested an option long ago along similar lines, more like an mercy opt
option, that way one could attack and "defeat" mab with out killing it, fo
for rp reasons. In pkill it would prevent the victim from dying (an exp
loss would not be unreasonable, but smaller than a death) and would show
a unique info message Info: Stella shown mercy by Aguilar.
I could get more prestige by doing it, and you would loose prestige,
That way people could duel with out chancing a costly death, or
people like the Templars who advocate peace, could defeat an opponent
with out having to kill them.
Just a thought.
Aguilar

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