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balance

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1998 Topic Index

Posted by Lagmonster on 01/20

As a str fighter, and as a player who almost only plays with warrior-type chars (i hate magic, especially without a client) i noticed that str is the easiest of the three to compensate for. Str mainly seems to give bash, damroll, and extra carrying capacity. Of those three, bash can be avoided with tumble, and the extra carrying capacity is usually snubbed by the high rent of str weapons (since the rent of the weapons seem to be based partially on their max dam). And damroll can be easily obtained by a held item that gives nearly 24 str worth (i think) of damroll. The equivalent is really not present for other stats, and if there are, they tend not to be as great an item. It is rather disturbing to me, that my 86str con/dex fighter has 7 more damroll than my 100 str str fighter, while also enjoying 200more hps...

Also, the str class doesnt have one fighting skill that can be used on a stunned opponent. I guess it only makes sense since we don't have a stunning skill to begin with, but while grouped, when every little thing counts against a big stunned mob, we can only sit and watch.

I guess i have somewhat learned to live with not having stun, hps, ability to prevent damage and stuff, but feeling useless against a stunned mob is something else. Even if it is a kick for str, and nothing fancier, i would like an attack that doesnt wake stunned mobs.

Lagmonster

P.s.- oh yeah, it's not to pleasant watching a 5kg dagger parrying a 17kg sword... since dex has draw, can str have a skill that can disarm a weapon if a parry occurs, or maybe like a skill, that increases the chance of disarming?

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1998 Topic Index