![]() | Imms never listen to players![]() |
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"Dex is over powered!"
"Stun is over powered!"
"My rent listing is too spammy!"
"The MUD crashed after I died and I lost all my equipment!"
"Dex needs a stunning attack!"
"Headbutt needs to be con-based!"
"Stun is STILL over powered!"
"I can't use my magic roots because I made a meal and I'm full!"
"Give fighters a chance to dodge stun!"
Sure. Immortals never listen.
-Ronnie, the eternally braindead
"STR needs second attack skill"
:P
Actually we've been discussion things that would benefit strength fighters, but I doubt a stunning attack is where it's going to be.
1) str fighters do enough damage without stun
2) if we give every type a 'stun' attack, we're just creating more carbon copies.
-Ruf
And its hard to do any dmage when someone keeps dodging
-Ronnie, the eternally braindead
When you stun, you have a chance (depending on length and initiative) of wiping out the enemy's attacks for that round or even more. Also, the only str skill has the nasty fail of 'set-to-sit', which allow us to suffer 33% more damage, as if we were bashed (the skill delay makes it as such). For a con fighter, the result will be the same as if they had failed a headbutt or infuriated an enemy with their warcry, but they have the extra hps to take all that damage.
In dex, chances are you will tumble back up, or not fall at all to begin with--i've only seen one choke that failed, and that was after my wooden went kaput.
Str fighters don't get to dodge or manage to take extra hits from their fails. Either have bash less likely to fail, don't make it set-to-sit, or reduce skill delay when we fail. Or give all our weapons more -ac, or something to at least off-set the damage we receive. We have as many hps as a dex fighter, but are liable to get hit with at least 33% more...
"Careful what you wish for..."
-Ruf
Huma, Dragonbane
Peg