![]() | rewards for 100 million exp![]() |
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1. being able to unclan
2. the nifty whois line
3. a negative exp to level instead of a positive exp to level
I think there is a problem here. If the immorts only ment the whois line to be a short term fix, ok then. If not, then I think there needs to be something else in addition to the current rewards. Here are my ideas ti fix the current situation, and if I understand what immorts have said in the past correctly, please put your own ideas here too so that the immorts will have a lot of ideas to play with and maybe implement. Any way here is my list.
1. Allow player who hit 100 million exp to get some sort of specalized string. This in not a request for coupons for 100 million exp people, but rather a way to give people a specalized string
1A. Allow players to chose a name off of a set list(something similar to what Gail and Sabella did with their casino games) to have things strung as.
1B. Allow players to have one of their items strung to what ever they want but somehow containing their name(i.e. for me wielded Alvis' Giant Carrot). part of the prize with this idea could be that even if a person DTs they can get the string again because it will have their in the string. I said this idea once before and someone commented that people would just hide their eq and string all of their eq with their name in it, so to limit this occurance you couls make it so that only one location( like the weapon slot) could get the weapon.
1C. Let a specific immort be responsible for "picking out" a string for each character to reach 100 million exp. The immort would make a string for each character based on thats character role play.
2. Give players who hit 100 million exp a special title( like the expies one) or special long/short description.
These are my ideas, please append with yours and if we get enough good ideas the immorts might put some of them in.
Thanks
Alvis
Kari
this isnt a mud based on training up stats or what not, but char generation shouldnt stop at 50, especially since attaining lvl 50 is really easy, and so many people take advantage of their firends to lvl them and then do nothing while those who use their characters to continually fight, adjust to the changes etc, and improve themselves should receive some reward.
It also makes since that the more you fight the better you become.
-Ruf
being a stat-based mud, nothing (with my dumb fighters) really changes once you hit lvl 20 or so, and have couple decent fighting skills at your arsenal.. after that it's just all cosmetics and grouping, socializing, pkilling, whatnot. I think we need more skills 35+, or give improvement on them by lvls, i.e--decreasing skill delay as you lvl.
Since we don't want to give any advantages to those who spend mor(that'll do what, make ppl live with one char? dunno) but still reward them somehow, why notgrant them certain non-advantageous perks, say, access to skills that might beneficial to us all, fix woodens, make leather bandages, grant them DT immunity, guarateed housing (free, if that ever goes in) old-code-style bags, string skill (given they have coupons?
100mil xp is worth at least not having to wait for a PR imm :P) , ability to create a channel (even exclusive, that might only show up to ppl on their befriend list), a clanhall of sorts for them, with a board to discuss in-game stuff usually banned from other boards... at least one of these ideas could be used.
i hope.
Bulk. (who personally hasnt ever reached 100mil on one char yet)
Kyla Everhate (still working on getting to 50 and is a year old)
Unfortunately you should always try to hit 50 before getting involved in pkill..
Instead of asking for the immorts to give you something when you reach 100 million xp, why don't the players give themselves something?
Form a group (even a clan if you wish). Call it the Legend Council or something, and make 100 mill xp a prerequisite (the only prerequisite) to join. Meet monthly, decide on an agenda of things that are important to you as a group (this might be player's rights issues, RP issues, how to improve the mud, etc.) and then either do those things yourself, or lobby for immorts to do them if they are beyond the realm of player's abilities. Players are always asking to have more of a voice, and such a council, could provide a powerful lobbying tool since the immorts must recognize that these are longterm, dedicated players (otherwise they never would have reached 100 mill).
In addition, this would make a great incentive to reach that magical number and could become a powerful reward for that accomplishment. All I have to do is reach 100 mill, and I'm on the council! I might even get one of my characters there to join such a group :)
Croaker
anyway, I have played here almost 5 years now, and have NEVER had a charac
bah, forget it.
-Lews Therin, The Dragon
I'm beginning to wonder whether it should have.
-Ruf
Fairfax the Second
as an ex-2nd-create-spam mage, that would just make my day i would love to ditch chant and every other word i learned :P
Bulk
idea 1-> I think it is a good idea. Getting 3...5.. millions exp points can be acheived somewhat shortly if you are in a group. But getting 100mil exp? Hmm you don't do that in a few hours It takes time, and the effort (I think) should be rewarded with some string (like Alvis mentioned).
But one thing I do not like is the idea of the imms choosing the actual string. If they do, would we have say if yes or no we like it and want the one they choose for us? Or would we be stuck with something we don't necessarely like?
idea 2-> Special title....
I have suggested this months ago, and hasn't been done -peers upward-. Doing those would certenaly not be hard to do. At 100mil exp, a title besides the name in the who/whos list. at -10mil exp another one.. etc ect.
All of this could be done with flags to prevent players from requesting same thing twice... (talking mostly about string). So if someone reached 100mil exp they would have a flag (like now) that says he/she has reached 100mil exp. And get another flag that would be something like has_not_received_prize Once the person would have had his string, the flag would change to has_receive_prize
So, even if the person would go down in exp and then get back to 100mil exp, it would not matter cause the mud would check if he/she has the receive_prize flag already... and not give it if so.
About the council thing. I do like the idea very much (although not 100mil exp, I am very close). But it's like so many players said before...
Would what the council say be ignored? (like alot that seems to be ignored quite often) Or would we be heared... and our suggestions taken seriously (therefor taking somekind of action)
Now, don't get me wrong, I do not mean to twist the knife in. I just want to have a guaranty that this council would actualy be worth being built. Is that something the immortal can give us? A guaranty.. a promise?
I really like the council idea, but if it's only there to be there and not being heared.. well.. hmm no use into starting it ya know.
CLeo of the Circle of Angels
A long time 50th leveler majorly bored