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Dexterity has backstab (1round delay, no bad effects, stun possible, extra damage), kick (2 round delay, no bad effects, damage), choke (2 round delay, possible bad effect--rarely observed, stun possible, extra damage), AC bonus, Flee bonus, +Hit bonus, throw bonus (i think, tho not sure), more items in inventory, and dodge/tumble.
Constitution has warcry (2 round delay, no significant bad effects in pk, stun possible, damage), headbutt (2 round delay, set to sit on failure, stun). In addition there is hp/mv
For strength, there is only +damroll (very easily counter balanced with cr sit on failure,... I think str needs at least one skill that has no set to sit on failure, an that can stun, and that can't be tumbled... it's ridiculous failing bashes on ppl that have less than half the strength we have, whereas headbutt lands pretty co consistently..
really, we can only bash. even that is very risky, cuz of the 3 round delay on a success, a sit AND a 2 round delay on failure.
Something akin to kick, or even choke would be nice, just something ONE skill makes it pretty darn predictable, and when you only need some dex and some semblence of str to get away, not to mention have a guar anteed revenge afterwards--we are stuck waiting the 3rd round while they c can choke/warcry/head/kick/stun or whatever they please.. this simply doesnt work.
oh yeah, add to that bash wakes ppl from stuns so we can only wait whereas the dex fighter can kick away for extra damage, or choke away keeping us stunned...
well, that's enough for now. will write more when i can actually see what i am writing.
Lagmonster