![]() | I think it is not fair![]() |
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Every kill I lost about 44000 ex because i was killed from a perfect match with no chance to flee.
Now I am bored to walk through the world, looking for easy kills and kill them. I think there is no relation between the ex i get and the ex i loose. I think this is a point, some builders should change something. I am playing now 80 hours and have 36000 ex.
Other players with 80 hours could have over 1000000 ex. Ok they made quests or found Ex-Rooms, but if you learned english only in school for 2 years, it is very heard to solve a quest. And the Exrooms, I think they should be visited on higher level, because I think it is more important at a higher level to get free ex.
ok, but this is only a thaught from a young man lost in thaughts.
Maybe newbies should not lose xp when they die. We have hard enough time exploring the mud with our measly mvs, and, if something made us ineligible from permaing, something to the effect of losing less xp should be looked at as well. Medium to high levelers can benefit immensely by being led around in a group while sucking up xp. Same is not true in newbie groups, as there are not enough newbie mobs to actually benefit from the fact that you are taking less damage. Calculating the time spent on regenerating mv, a newbie group, whether they are very successful at timing skills, taking less damage, etc, does not really matter as they will eventually have to rest up quite a while waiting for mvs, and it seems to me that it evens out with soloing.
I am not saying death is bad. All my chars benefitted immensely from death as well, finding more things about this world, growing in character as they are forced to interact a bit more, and learning quests etc.
However, newbie deaths should really be looked at, with the relative hardship in regaining xp, sometimes even corpse retrieval, not to mention the fact that sometimes your corpse will decay by the time you gather enough mv to actually reach your corpse.
Haul. got ripped to bits by the tiger twice, and has seen his total xp plummet...but climbed out of it :P
The only newbies who can make it here are oldies starting new characters. So, if you don't have a friend who is an oldie, you might as well quit.
Fact is, we don't get many sugegstions as to what to do to help newbies. Last one I got suggested making the corbies in Hell easier. :P It's very apparent that players themselves do not wish to help newbies other than their friends.
I'd suggest that Azhrarn make himself part of the solution instead of part of the problem by actively helping newbies in some sort of organized fashion and this disproving his own statement.
-Ptah
I guess it comes down too the fact that its near impossible to make a mud thats hard on oldbies and fair to newbies?