![]() | new magic classes![]() |
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Necromancy- maybe a summon dead spell that lets you summon the mob that you killed with a spell or even an herb... this would also open up to tomb robbing to reach more useful spirits that could maybe teach special skills. Maybe you could even summon other players corpses in pkill? of course you could have the normal combat spells similar to immolate like touch of death or something like that...
Demonology- Hell would be a big reason for this school, with the binding and summoning of demons. etc... you could enchant you weapons with the demon you summoned making it do something special, or just have the demons strength, or con for a few rounds...
This is just an idea I wanted to throw out.. whatever feedback anyone wants to offer would be nice. Thanks.
Ulric the demonologist wanna be..
j/k. but i do think it may be worth while considering adding more schools of magic, or allowing hometowns other than agrabah access to one or two 3rd circle words (or one or two of their choice) or lifting the word-access restriction but placing heftier stat req for non-agrabah mages (maybe doubling spr req on 3rd circle words, or something to that extent), and granting all hometowns access to most skills but at heftier cost (with the advent of skill usage, maybe code it so that not only does it take more stats to learn it, but it also makes other skills deteriorate faster if using such skills, perhaps?).
I just wanted to see more flexibility in a character with certain stats, since spamming to change profession seems to be thrown out the window..(soon enough, anyway)
Any major reasons why hometown differentiation should be as strict as it is now? Or is it just for convenience sakes? It'd make much more interesting RP i think, if ppl from the ancient could repair, modern ppl chant decent magic, etc...
Psytrac - agrabah thief with 4 words that he has to spam for.