First off let me say right off the darned bat so there is no bloody
misunderstanding, I got no problem with the 10 tick timer for healing
after a pk fight. But now...about that bloody 10 tick timer for going ooc.
I guess what I want to know is what is the bloody point? If somebody is
running from your fight and gets to an inn to go ooc, they could just rent.
right? so this doesn't stop people from bailing out...so that can't be
the bloody point of the bloody thing. As far as I can tell it has no point
and it only serves to annoy people who have something to do ooc.
But anyways...the point of my bloody post is to beg to get that bloody
ooc 10 tick timer removed, at least for pke. Since in pke running for
48 ticks then rejecting isn't a bloody possibility, why should we get
stuck with the same bloody solution that was put up for the pknok people
to keep them from abusing each other? Different worlds, different
solutions, different abilities to go bloody ooc. Sounds fair.
Plus this would be a good minor incentive to go pke. Make people say
oh thats cool, without giving them some ability to become some sort of
god among men...minor reward. Let's do it.
Sana-- God among men.
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From: Dolor
Monday, September 22 2003, 12:00AM
The 10-tick timer for OOC goes WAY before PKOK, y'know. It goes back
to old PK. It's the old (and proper) logic that OOC should be just that:
Out Of Character. Using OOC for ANY in-game purpose--like escaping from
combat--defeats its purpose.
Besides, the argument's moot. You might as well ask the imms to let
people go OOC from places other than inns again. It's about as likely
to happen.
-Dolor. Old.
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From: Huginn
Monday, September 22 2003, 11:29AM
From: nod Dolor
From:
Huginn
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From: LadyAce
Monday, September 22 2003, 04:28PM
It's also more than a matter of escaping fights. We used to have all
kinds of trouble with people running OOC to talk trash, wait for buddies
to join them, all kinds of stuff. If you need OOC but don't want to rent,
like for Q&A, just pop in there early so you won't have the conflict,
would be my advice.
-LA
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From: Paranoia
Monday, September 22 2003, 10:34PM
I don't really go ooc all that often, so the tick thing really dosn't
bother me. I don't mind the 10 tic no healing either, it makes sense.
The one that really chaps my ass is the 50 tick archive timer. Why
the hell is it that freakin' long? I use the archive option to keep
my chars from purging when I know I will be unable to log on for a
a while, but I rarely have FIFTY ticks worth of notice. Do you realize
how long a wait that is? As an active pkiller I am almost guarenteed
to be jumped at least a couple times in that period. Why is the timer
so much longer?
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From: Masha
Monday, September 22 2003, 11:10PM
First of all, you apparently aren't familiar with Legend
as much as you think. If you were, you'd know that
going OOC after a PK fight was always a 10 tick wait.
Second, you'd know that this was in place a lot longer
than PKOK. It has nothing to do with PKOK. Never had,
never will. If you don't want to waste your preps,
go OOC first and read the boards before you bother to
make up preps. Only common sense, but in this case, you
seem to be lacking it.
Thirdly, it'd probably help if you didn't leave
preserved walls all around. That sort of thing makes
your PK timer go off, in case you hadn't noticed.
Finally, what you perceive as a 'stupid idea' isn't.
As LadyAce pointed out to you, as well as to the rest
of the LegendMUD community, OOC is just that, for
'Out of Character' things. If you can't get the concept
of what separates the two, then perhaps you need to
stop playing. No one likes to have someone bitch and
moan about something that seem to not be very well
versed in.
Oh, and one last thing, you chose to PKE. The rules
were explained to you, yes? Everyone else who is PKE
knows the problems and responsibilities that it endears--
which means having to keep on your toes for other PKE
people who are more than willing to jump you. If you
don't like the fact that you have to wait 10 ticks
to go OOC, then don't PK. Don't go PKOK, don't go PKE.
--Masha, and her player, Rebecca. Both old, both grumpy.
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From: Sana
Tuesday, September 23 2003, 12:57AM
Or I could happily pk and we could remove the pointless feature.
People who are going to go ooc and wait for buddies will just go on an
alt and wait for buddies. People who want to talk trash will just log
an alt or a guest and do it.
The timer does nothing, nothing, nothing nothing nothing nothing.
And I seem to recall fleeing from a fight then going ooc before...
anyways. how did preps enter this? Creates dont prep, what do I care for preps!
|U6
From: Craven
Tuesday, September 23 2003, 07:45AM
Actually you're right, Masha is mistaken. This has not ALWAYS been
this way. Just blame an old friend of everyones...Arsene. :)
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From: Talia
Tuesday, September 23 2003, 03:29PM
Hey Sana, maybe if you didnt put those stupid walls all over
the place to reset other peoples timers, your timer wouldnt always be on,
makes sense, eh?
Talia
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From: Sana
Tuesday, September 23 2003, 10:14PM
Yeah talia. And maybe if we didn't get timers from walking into a room with another Pker and using the 'hello' social on them my timer wouldn't always be on either.
|U6
From: LadyAce
Tuesday, September 23 2003, 11:36PM
Well, it's somewhat traditional for pkers to greet each other
with a backstab :) but just plain hello isn't going to cause much!
The reason for the longer timer is to allow for the situation to
play itself out -- revenge, score-settling, recovery of gear, etc.
I understand that it would be irritating to have the timer in effect
when none of this is needed, but consider yourself in the position
of someone who wants that extra time to have a chance to revenge
some dastardly deed or cheapshot -- you might well be pleased with
having enough time to really play out the scenario.
-LA
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From: Purge
Wednesday, September 24 2003, 01:42AM
Masha and Craven posts are what keeps me coming back to legend :)
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From: Karrion
Wednesday, September 24 2003, 02:48PM
For those of us who don't look to hide from folks were fighting or
look to cheap shot then beat feet to the nearest house, the ooc timer
is an annoyance for sure. It left a cheapshoter in a recallable safe
room for me before, though, so guess it's good after all. Sides, if
I were going stomp around about something I knew wouldn't be changed
i'd be like "Yeah, what Paranoia said! Damn that archive timer!".
Then he'd be like "If accept/reject lists saved over into archive
there'd be no excuse for pkers to wait a month for their timer to
expire.". Good thing i'm smart enough not to waste my breath on that
one or any of these other silly gripes, eh?
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