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Level 35 Pke limit|U6

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Posted by Nelson on 09/08

How about instead of a level 35 limit the admin checks when they are enabling the person, and you can't have A) A redeem point or B) Over say 26 or 30mil xp. If you want to enable. This would fix the theoretical problem with somebody enabling at 50 then cutting out right away...(Which is what pkok, we are all used to it by now. and really how many players can do that with thier pkiller? Meh.) Anyways, no redeems and low xp, this would solve the problem. |U6

From: Sandra Sunday, August 31 2003, 11:45AM Sorry, one of the conditions for allowing pke back into the game was returning to the level 35 limit that pke originally had. Don't look for this to change. |U6

From: Chocorua Sunday, August 31 2003, 12:39PM PKE is intended to be a large commitment and the level 35 requirement is in place to make sure that the player intends to be available to a range of other pkillers. THis isn't going to change as Sandra already pointed out. CHocorua |U6

From: Nelson Sunday, August 31 2003, 02:19PM Okay fine! Then let's just make a special exception for nelson who accidently enabled a bad character and then couldn't play at all for like 4 monthes to redeem said character, and because of pkok was too soft to perma said character! So i'll go perma her right away and ya'll will hook me up eh? |U6

From: Wraith Monday, September 08 2003, 07:33AM The original allowed range to enable pk characters was 10 - 35. On the low end, there is a need to protect new players/characters from enabling a character that they are a bit too fond of from the harsheness of pk. On the upper end, it's to protect existing pkers from those who would level a character to 50 with no risk from pk and start to harass other pkers. - Wraith |U6

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