Posted by Archaon on 04/13
Blindside:
It shouldn't be a combat initater. the way a mob teaches it makes
me belive that occasionally you would hit them without them
looking, and you can defend your blind side, so the impression
i get is that every so often you should get another attack, whether
it be attacking 6 or 7 times instead of 5, or another line like
hook/greaves/nucky claws, or whether its a combination of the two
ie like another combat round in the one round. Also it should give
you armour bonus and something like parry/dodge bonus so you dont
get hit as much. But that's just my interpretation.
Suckerpunch:
Okay here is one that you ram your fist as hard as you can into
their face. Yet for some reason booting them anywhere (which may
not be as hard as you can) does more damage. Now I haven't found
someone to test out these skills on to see how much dam they actually
do but it seems to me that suckerpunch should probably do simmilar
amounts of damage to kick.
Just my thoughts...
Archaon
|U6

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