I try to append on the other post, but there seem to be a bug with
the board. First I lost my message, and second time, the message isn't
there
Anyhow...
I still don't understand the reason behind the change.
I thought I did, but then when I re-read the LT note from
Kaige, it make me wonder. Here is a quote...
"Holding everyone accountable to that same rule
is the main reason behind the change and affects
both mobkill and pkilll"...
I assume she mean everyone as in mobs and pcs?
If so, how come mobs don't follow other rules pcs
were held to? For example, a mob that can augment self during
fight while pcs can't do the same.
If Kaige, or someone can help me understand why this
wimpy change was imp in the first place, beside
the obvious of destroying the dexie type class.
Legend has used to have alot of varieties. It was interesting
what you can mix up. But now, it seem to me, that spark of
life got destroy. It is over...
From: hold out her white flag
From:
|U6
From: Krynn
Monday, March 17 2003, 06:02PM
I actually think Ryadin was on the right track. However, it
might be better to simply put the skill lag on flee itself.
Yes, it would make fighting more dangerous, but dexies get away
much easier than non-dex characters. The downside however would be
getting the intiative back from someone persuing you (micromanaging wimpy)
It would encourage aggression in pk, a little more thought in mobkill,
and instead of everybody freaking out and rebuilding characters or quitting,
it may just encourage an exploration of new tactics.
|U6