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Understanding the reason why...|U6

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Posted by Heart on 03/17

I try to append on the other post, but there seem to be a bug with the board. First I lost my message, and second time, the message isn't there Anyhow... I still don't understand the reason behind the change. I thought I did, but then when I re-read the LT note from Kaige, it make me wonder. Here is a quote... "Holding everyone accountable to that same rule is the main reason behind the change and affects both mobkill and pkilll"... I assume she mean everyone as in mobs and pcs? If so, how come mobs don't follow other rules pcs were held to? For example, a mob that can augment self during fight while pcs can't do the same. If Kaige, or someone can help me understand why this wimpy change was imp in the first place, beside the obvious of destroying the dexie type class. Legend has used to have alot of varieties. It was interesting what you can mix up. But now, it seem to me, that spark of life got destroy. It is over...

From: hold out her white flag

From: |U6

From: Krynn Monday, March 17 2003, 06:02PM I actually think Ryadin was on the right track. However, it might be better to simply put the skill lag on flee itself. Yes, it would make fighting more dangerous, but dexies get away much easier than non-dex characters. The downside however would be getting the intiative back from someone persuing you (micromanaging wimpy) It would encourage aggression in pk, a little more thought in mobkill, and instead of everybody freaking out and rebuilding characters or quitting, it may just encourage an exploration of new tactics. |U6

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