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Suggestion|U6

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Posted by Iashaylla on 03/18

Ok, suggestion for/to the wimpy change that has just gone in. What about implementing a bind type spell for 3C create mages, remove inspire from 3C mages totally, and give it to druid and surgeons only. This will balance 3C creates alittle more, it will still give them the ability to do what they do and it will give other classes the change to CHANCE, to get away before they get caught. |U6

From: Skar Sunday, March 16 2003, 10:12PM First of all, incite should be removed completely. Think of this... Character A is fighting Character B. A incites B, preventing B from fleeing the fight. B is clever, B can calm. However, B can't flee with skill lag. A incites B again before B's skill lag clears and B can flee. Eventually, B dies. With wimpy gone, there's no way for someone to free themselves from the effect of incite without help. Secondly, creates don't need anything like bind. If creates want to trap an opponent, they can use walls. Sure, you can defeat them with detect illusion, but that's game balance. Besides, you can dispel magic on your opponent and they'll be vulnerable to your wall again. It's time to remove incite. |U6

From: Mavado Sunday, March 16 2003, 10:19PM Skar has a great point, furthering my disgust with this change. Incite really does need to be removed. dex had a hard enough time getting away before this change. And as for walls, snipers (the ones who rely on wimpy) can't cast detect illusion anyway. Seems to be just one more way they're screwed. I guess having a dex char will instantly mean you have to have high con to be able to fight against con or str. Otherwise we'll just go die. |U6

From: Habeeb Sunday, March 16 2003, 10:55PM remove incite, make dispel do everything at once, so i dont remove someones sink just to watch them run with det illusion and sink them selfs again, seems like a waste |U6

From: Craven Sunday, March 16 2003, 11:50PM if dispel takes out everything, whats the point of sink? |U6

From: Ryadin Monday, March 17 2003, 12:27AM Remove this, Remove that...

From: waits till you get items of net stat 4, 3, 2, 1, 0

From:

From: think's he'll archive all his alt so he doesn't have to run around with base stats at some stage in the future

From:

From: thinks that there won't be much point even then, because they would have taken away all his skills

From: hmm either way i'm screwed...

From: ponder

From: since EVERYONE thinks incite is over powered, instead of remove it, (its a handy skill in runs), why not swap the skill lags over, so 2 round lag for incite, 1 round lag for calm. Wouldn't that solve the problem of the dexie not being able to flee after he calms.

From: thinks it was a little mean how he could inspire them before they fled after the calm

From:

From: grin

From:

From: thinks the imms should think of something to attract people instead of shoo them away

From:

From: waits for average stat of items to be 8 or something rediculous when avg players are 5

From: Well just another few cents...

From: thinks the mud econmoy is rocketing through the roof with this change, because everyone is spending their 2 cents over and over again

From: |U6

From: Habeeb Monday, March 17 2003, 01:36AM incite wasn't really all that over powered in the first place and if you removed it that'd gimp a create against anything that casts and ryadin, shut up, your one of the freaks who wanted it in the first place ce, so take your 2 cents and shove them the same place you got this lame idea from let this change go down in the change along the lines of most changes this one rates up there with PKOK and hit/dam changes and the hell removal good job, lets see how much more of this pathetic player base we can manage to scare off, and how much more we can flog the dead horse of pk |U6

From: Heart Monday, March 17 2003, 03:35AM I still don't understand the reason behind the change. I thought I did, but then when I re-read the LT note from Kaige, it make me wonder. Here is a quote.. "Holding everyone accountable to that same rule is the main reason behind the change and affects both mobkill and pkilll"... I assume she mean everyone as in mobs and pcs? If so, how come mobs don't follow other rules pcs were held to? For example, a mob that can augment self during fight while pcs can't do the same. If Kaige, or someone can help me understand why this wimpy change was imp in the first place, beside the obvious of destroying the dexie type class. Legend has used to have alot of varieties. It was interesting what you can mix up. But now, it seem to me, that spark of life got destroy. It is over...

From: hold out her white flag

From: |U6

From: Ryadin Tuesday, March 18 2003, 02:21AM Okay Habeeb, Firstly, they say i was not the only one to suggest this change. Personly I don't care too much, it just means a little more care on my behalf at low hp. But I do understand how upset you are. Hell if they just reduced caps from 100 or what ever they are currently, to say 50 so anyone can cap, then most of my chars would be dead meat. As I said, I did not want this change, but lag after. (is getting fed up with repeating himself). Because of this change I have died a few times, but thats not unexpected. Not as many as alot of you, but then I do not soley rely on fleeing. Do not think that just because someone isn't dex it does not effect them. The only people I can think of that it does not effect, are people that will rage regardless, or people with like 12 dex, so they cant flee even if they could. With that said, the change was implemented, for better or for worse we are yet to know. But perhaps the imms could up the dam on guns to give snipers some of the edge back. ie make a sniper snipe. Do diddly damage hand to hand, but KILL things with guns?

From: shrug

From: you'd probably want bigger shoot lag depending on the dam upgrade.

From: shrug

From: why would I care? I never play dex chars. So really all this change does is benifit me, espicially in PK, so dont ask me why i'm more on the side that this is a bad change. |U6

From: Sana Tuesday, March 18 2003, 10:07AM I totally agree with skar, well actually 3 rounds on inspire and 1 or 2 on calm would do me fine but really if a create wants to trap someone, jump them in a one exit room otherwise jump them wherever and be prepared to blow alot of mana, I think thats pretty damned fair. I mean sure cause has bind, but walls cant be sunk and walls cant backlash and trap you. Instead of a free skill that almost completely traps the opponant(there still is self stagger headbutts, with charmies hitting you ya wake up right away and can flee, but who could count on one of those? :P) it should take alot of effort and mana to make it so someone has virtually no chance of winning. No other classes can do this so why should creates and to a lesser extent cause mages too I guess, be able to do this for free? free? As for dispel removing everything...maybe what dispel removes could be based off the casters mind? A 100 mind create sure, pop my sink and half of my 6 preps, you deserve it. But a sniper with a dipped quiver? Stay as it is, two arrows if you wanna screw my preps...(notice I didn't say arrows should go off at mind value like scrolls, so snipers dont accuse accuse me of trying to screw you up anymore than you are already :P) Anyways mainly I dont care what, but incite needs to change. |U6

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