Posted by Ryadin on 03/17
there should be a disarm skill. A skill to 'disarm' your opponent.
Not that it would be much use in mobkill, all these old grannies
ripping and capping with their fists and all... but it would give
a reason to have the draw skill. Not only that but it would be amusing
to see hitters reactions when they stop ripping and capping each round.
If such a skill were to be implemented I would prefer dex/perc not to play
a big role in the skills success, but thats only cause i'm predgdious :P
As this skill would be a rather powerful one, a reasonable amount of
lag should be placed upon this...
anyway just another idea
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From: Cheyla
Tuesday, January 21 2003, 09:24PM
See append 1 of the previous post.
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From: Angavar
Tuesday, January 21 2003, 10:17PM
From: wonders how retreat would remove opponents weapon from their hands
that being the most obvious form of 'disarm'
From:
Otherwise I think this is a great idea and think it would be a
fun thing if implemented. But as he said, useless against the old
grannies that cap with their fists
From: laugh
From:
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From: Craven
Thursday, January 23 2003, 01:55PM
This is to cheyla and other imms I guess. Why do you even mention skill
trees anymore? You've made it clear they aren't being worked on, nor will
they be worked on anytime in the near future. I think its misleading to
tell people skill trees, when in reality, they aren't anything more then
20% done and will be the same at the end of the year. Just curious why
you don't just say no...
- David
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From: Chocorua
Thursday, January 23 2003, 04:56PM
well there is a difference that you are missing. Skill trees
are intended to balance a lot of ne skills being added and the
two mentioned in these posts are part of that system. Just throwing
them in without any thought for what it does to the rest of the
game would be unwise. Noone said "no" to the skills but Cheyla
did point out that they are soemthing that has been thought
about and worked on.
Chocorua
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From: Heart
Monday, March 17 2003, 03:16AM
I still don't understand the reason behind the change.
I thought I did, but then when I re-read the LT note from
Kaige, it make me wonder. Here is a quote...
"Holding everyone accountable to that same rule
is the main reason behind the change and affects
both mobkill and pkilll"...
I assume she mean everyone as in mobs and pcs?
If so, how come mobs don't follow other rules pcs
were held to? For example, a mob that can augment self during
fight while pcs can't do the same.
If Kaige, or someone can help me understand why this
wimpy change was imp in the first place, beside
the obvious of destroying the dexie type class.
Legend has used to have alot of varieties. It was interesting
what you can mix up. But now, it seem to me, that spark of
life got destroy. It is over...
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