From:
I think it would be interesting to see a few weapons
that changed attack types based on agg/wary setting.
Example...at normal or wary distance, most great swords
DO slash...but at agg they have a more limited area to
work in, so most of the time they get used in a chopping
manner (if no pummeling with the haft and hilt, but best
to keep fight stat same, dex to dex, str to str, etc..)
Be an interesting way to vary how people use certain
weapons based on the type change versus the agg lvl,
and many of the group tactics used in runs (not to
mention how it would affect PK) Anyways, that's my
idea, thanks for taking the time to read it. Feel free now
to fire away with the good and bad comments
From: chuckle
From:
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From: Camaris
Monday, November 04 2002, 01:13PM
From: peers at post
From: Hrm...should be if NOT pummeling
From: heh
From:
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From: Lex
Wednesday, November 06 2002, 09:00AM
interesting thought...
its such a shame that 3 resist items made 90% of the Q5 weapons
pure crap...
yes i can hear the builders now,
From: whine
From: then don't use them
From: whine
From:
add more maxed stat wise Q5 non-pierce, non-bludgeon, non-slash weapons
plus, now i am not 100% positive on this, but i am
From: guessing
From: that an
extra attack (like so many swords have) is considered a bonus, i.e. it
adds rent to an item? i'd like to take issue with this, and get some
player input:
for me, that secondary attack that does maybe 2-15 points of damage it
a total detriment. it basically cuts in half the length of any stun/
stagger/paralyze and it makes ring of fire the best spell in the game!
sandra shot down a config option to turn off secondary attacks, she had
good reasons though, they were... uhhh... because she said so? nah i
actually recall, anyway...
(don't recall)--^
where is this going? well how funny is it that every strength fighter
is switching to the shark jawbone -- waht does this tell us?
i draw 2 conclusions from this fact and my own experience:
1) really heavy weapons (17 kg) while having the biggest single round
max damage, over time do crap for damage due to only getting 5 swings
2) nobody likes to use a slash type weapon, becaus if they ever engage
in pk there is an easy to get resist slash item
just my 2 gold coins worth
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From: Sandra
Wednesday, November 06 2002, 01:41PM
Actually, I said that it would be silly to make a config such
as that because the spell that was being whined about could be
easily thwarted by fleeing.
If you choose to use a weapon with secondary attacks, and tank
a cause mage, well then you're an idiot. ;) No config option
is going to change that.
I wonder, also, if you've really explored the game that much.
Explore more, and quit relying on outdated, incorrect cheat
pages for the information regarding weapons and resistance
items. You may be surprised.
Sandra
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From: Ming
Wednesday, November 06 2002, 07:25PM
maybe its just me, but it seems silly that a 400 hp mage should
be able to easily out-tank a pure warrior-fighter due to a single
spell...
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From: Craven
Thursday, November 07 2002, 04:12PM
they can't unless they get incredibly lucky.
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From: Camaris
Thursday, November 07 2002, 10:25PM
Well, I see it didnt take long for this idea to get
diverted to other complaints.
From: sigh
From:
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From: Strad
Friday, November 08 2002, 04:48AM
From: comf Camaris
From: They never even really discussed the topic, but I think you're
right, it would be kinda nice, and interesting, and whole lot more
realistic
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From: Lex
Friday, November 08 2002, 02:39PM
ya cool idea, probably a ton of code to implement for a very small
gain, i mean the only differences between slash/bludgeon/chop/claw
are 1) the message you see and 2) which resistance item affects you
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From: Drakkon
Saturday, November 09 2002, 08:30PM
with nova with a resist item he can easily tank out a pure fighter
as long as he is ring of fired, and has the mana to continue firestorming
or watery deathing or immolating :P
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From: Rufus
Monday, January 06 2003, 10:57AM
Absolutely huge code change from 2 types of data that have very
little in common (the attack type and wary/agg setting).
I like the idea, I think it's very cool, but being realistic, the chance
of breaking fundemental game systems with this change is pretty
huge.
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