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whoa - lots of ideas|U6

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Posted by Fairfax on 10/06

Wow.. this board has been so quiet and all of a sudden there's lots of things to read. Just a quick note on my feelings. Aegir raises some nice points in his 8 posts, esp on strings, but on most of the pkill stuff I'll have to disagree. I don't know him, but from his posts I will hazard a guess that he is a str fighter, with either a hook, greaves or both, has decent damroll/hitroll, uses bash/rage a lot, and is close to maxed out on rent. He's what I would call a monster hitter, and one of the more fun character-combos to play. However, good as the character is, he has trouble fighting against characters who have the defenses and tactics almost specifically designed to combat this combo (although I do agree that a 60 spi augment is a really really nifty and nice thing to have). It's like Mike Tyson fighting Bruce Lee, and insisting that all fighters wear gloves, can't hit below the belt, and can't kick. I think the fact that Aegir seems to be as good as a str hitter can be, and still find difficulty against certain character types, highlights the diversity that this mud has. I watched a few pkill tourneys before and was really impressed how certain characters seemed to win so easily against one type, and get thrashed so easily by another, and occasionally with a bit of luck the tide turns so fast. (Str/dex killed con mage, who was then killed by dex/augmentor, who was then kill by a str/dex who just happened to land a couple bashes in a row). That pkillers actually play various classes and not just all follow the same formula seems to indicate that all classes have strengths and weaknesses, esp with a bit of tactics, planning and experience. Aegir raises some good ideas from a monster hitter point of view, but perhaps they would swing the balance of the MUD to another extreme. I do agree augment is a bit easy to attain, especially when augment stats + fighting stats also grant you lots of spells and druid abilities such as brew etc. Add to that a dipped quiver (not sure if those still work, 25 arrows dipped in a small glass vial to fire of 25 blindies) and the battle-mage seems extremely viable, unless of course inspired against a monster hitter. Working around opponents' weaknesses is pretty much the basic tactic in any battle, and judging from what I read I would say that I am really impressed with the depth of thought and planning that goes into character design, and the various tactics and options available to all characters. That can't be a bad thing. Just my ignorant, never-pkilled-before 2 cents. Ian |U6

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