While I was insanely bored waiting for a spellword yesterday I had a kind
of fun idea, although I had it after no food and drink or move for 16 hours..
hours...anyways, a spell for a relatively low cost where you create a
dumpy charmy, with like 20 hp or something and a mediocre wieght capacity
but your control switches over from your char to said dumpy charmie while
it is alive...so it can fetch food or items or do piddling things without
err, do things that would normally disturb your mana regen time. Plus
I like the idea of catching some pkiller touring the mud with a charmie
while his guy meditates in the open
From: halo
From:
Anyways this probably can't be done, or won't even if it could, but I
thought it would be a neat idea :P Like spiritual possession the imms can
do, for morts! And uh, only onto something that would lose to a field mouse..
mouse...
bleh anyways, uh i'm done.
oh btw as the post title implies it would be an astral projection of the
mage :P
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From: Benjamin
Wednesday, September 04 2002, 10:15PM
Sounds like a really cool idea to me. You could walk through dangerous
places with a charmie proxy, and the obvious benefits of that would be
balanced by the fact that it's a relatively weak charmie, and by the fact
that your real body would still be vulnerable back where you left it.
Please give this idea serious consideration!
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From: Darla
Saturday, September 07 2002, 12:52PM
How about instead of a spell, make this a druid-type skill: possession. If
your mind is sufficiently more powerful then you can take over the animal,
but how high a level of mob would depend on your own spirit and level, with
the best being maybe 15.
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From: Hedge
Sunday, September 08 2002, 12:24AM
Like possessing a mouse and sneaking into to a backroom to
eavesdrop on a conversation? Love the idea. I have no idea
on the subject, but it sounds like one of those things that
might be icky to make work, though...
From: thumbs up
From:
-Hedge
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From: Benjamin
Sunday, September 08 2002, 04:07AM
Why would it be icky? Immorts already have the switch command that
lets them take over a mob's body. This would be a much more limited
form of that, you'd only be able to inhabit the weak creature you
summon (or, as in Darla's idea, only pre-existing weak mobs).
Really I'd think it would be relatively easy to adapt it.
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From: MoiraGwyn
Tuesday, September 10 2002, 07:46PM
Man, you'd never look at a wandering mob the same way again!
From: wonders if you possess a mouse and wander into the Inn, will
Tika eye you suspiciously or beat the hell out of you,
causing damage to your character as well if caught ;)
From:
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From: Benjamin
Tuesday, September 10 2002, 09:30PM
Yep! There are lots of RP possibilities in addition to the purely
utilitarian ones.
Please, seriously consider implementing this idea.
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From: Mice
Wednesday, September 11 2002, 07:11AM
What a great way for you to spy on someone without
being known! At least with hide/invis, we have a way of knowing
another player was in the room with us. What about this?
I'd certainly be a LOT more careful with anything
I did/said in a room if this was implemented.
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From: Romeo
Wednesday, September 11 2002, 03:30PM
Well of course there would have to be a see possessed spirit spell :p
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From: Benjamin
Wednesday, September 11 2002, 10:10PM
Either that, or the spell's duration could be quite short, say 5 ticks.
Plus, something like a mouse is pretty likely to just be kicked in
passing by someone just for the hell of it, so there's a risk it could
be wasted mana. I don't think it makes "spying" or whatnot all that
much easier than it is now, especially since anybody can already get
an invis potion if they want to.
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From: Christopher
Tuesday, September 24 2002, 01:00AM
A high enough perc lets you see through illusions
so I don't see why a high enough spirit/perc
wouldn't let you notice 'unnatural' actions by an
animal. I don't know about the astral projection,
but I'm pretty sure 'historicall' that animals
can sense astral projections, so they might be
agg to you, and I'm sure characters with a high
enough spirit should be able to sense astral entities.
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