![]() | New AA pk and pkok![]() |
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This is what I propose..
We make it so AA is totally different then pkok. How so? Once you go AA you can't go back. You then take the AA's and make it so AA's can only pk with other AA's in all aspects. Your AA and you need healed? Guess what You need to find yourself an AA healer. You want to go on a big run? Guess what? If your the only AA in that group.. better watch your behind. If you don't like another AA player, or having problems with them? You take care of the problem yourself and your associated friends. Don't have any AA friends? Better go out and make some fast... period.
This then leaves us with pkok.. the step before going AA.. which it should be. So you leave pkok just like it is.. simple and effective ways to pk without too much risk.
What does this all accomplish you ask? Well.. you want hardcore pk.. this AA scheme becomes pure hardcore pk. You still want duels.. you still play with the pkok system as is for your rp and personal reasons. Everyone ends up happy and the problem with worrying who is going to reject you but pk you first, aka "the abusers", well I'm very sure this will leave very few. Therefor making it easy on the pkok players to weed out.
Alls I'm saying is freakin make pk what it once was.. PK.. which had risks as well as a good community in which to work things out in, and a solid fo form of enemies instead of it changing day to day.. (which it can)
my 2 cents and then some
Cadmus, keeper of the Dark Lord's sacrifices
These days you blinding flash a group of PKers run to the middle of nowhere for 50 ticks, reject and live happily ever after, the element of danger in enabling is gone, and has been for far too long.
The other option of course is to use two different PK systems, where if you enable under AA you are AA for your entire career and can only fight those enabled under that system, and have regulard PKOK as a different type of enable where you can still accept/reject and do what you normally do, or could accept all and fight all other accept all PKOK enabled players.
Hell if I know but I do know that something drastic needs to be done before the segregation that already exists expands and destroys a very active and interesting part of our community.
I dont value my opinion, neither should you, so its not 2 cents worth.
Herbert.
I prefer the idea of having an 'allies' list that must be accepted, or accepting a whole pk clan if you accept one clanmate. Those address the problem of people not having the protection of friends and clanmates. Ther is safety in numbers ;)
Boreas' player
I say go ahead for allies list, that idea sounds great for pkok. But I also say put this idea in as well. If we end up with so few then where is the harm in it? It would be just another option and pkok would still exist anyway.
Cadmus's player
Chay
Frenchy's Player.