Posted by Ea! on 09/11
In general, the normal elementals are meant to be cheaper than they
were before, but also less powerful -- much closer to the way that
homunculi were before the change. Greaters are a bit cheaper, but
reasonably powerful.
Mind isn't the only stat that is taken into consideration in the
formulas, so having high mind doesn't guarantee powerful elementals.
That said, I'm not totally satisfied with the formulas and will be
working on them some more. I wrote them rather quickly in order to
get them in as quickly as possible.
-Ea!
From: Jonathan
Saturday, September 08 2001, 02:15PM
Please tell me spirit doesn't make that much of a difference...
With the max stats available to have the most powerfull spirit/mind
charmies makes it so i have 0 in one main fight stat and at most 70 in
my fighting stat... how effective can we be like that??
Jonathan, the scared newbie create mage
From: Ea!
Saturday, September 08 2001, 04:18PM
Spirit plays a roll, but it's a smaller roll than mind.
That said, I think that one of the main problems is that it's too
random currently.
-Ea!
From: Muad'Dib
Saturday, September 08 2001, 10:41PM
oh no, please -do- have it depend quite a bit on spirit
that would possibly open up a new school of create mages
the 100 mind 100 spirit ones
useless in hand to hand combat, but with the ability to
have big armies at his control.
being a strengthfighter, you don't complain that you can't
have 100 cons for hp, 100 dex for hitroll, and 100 perc to
quickdraw for backstab.
if -40 spirit were to create elementals about the size we had/have
why not give those who were to dedicate themselves to the school
of create magic, and not hand to hand combat an edge in their
area?
that said, it would be a nice addition to making spirit something
that's used for chars that are not surgeons and druids
There exists no separation between gods and men
one blends softly casual into the other.
-- Paul Muad'Dib, Usul of Tabr
From: Craven
Sunday, September 09 2001, 11:47AM
why? Mind isn't important to everyone other then mages. Perc
REALLY isn't useful to anyone who doesn't want to snipe. I fail
to see why spirit, which is already used in every character that
wants to cast or heal needs to also be involved MORE in magic.
From: Darla
Sunday, September 09 2001, 02:44PM
Spirit...only those who have it in abundance feel the lack of it in
those who don't.
From: Akai_Hayate
Sunday, September 09 2001, 05:11PM
I imagine weaponless create must be very boring, since even Skar switched
classes :P
From: Nanna
Tuesday, September 11 2001, 01:40PM
I think it's ok to let it depend on spirit, it's logical. Also it makes
sense that you, being a mage who should be studying all the time, will
never be as good a fighter than one who has all day to practice. On
the other hand, one could also make the mind req for expert fighting
skills higher.
-Nanna
From: Skar
Tuesday, September 11 2001, 05:00PM
Going at it as a weaponless mage was far from boring -- it was very
challenging. The realities of the code made it impractical, however.
Don't increase the mind requirement for expert fighting skills.
Instead, make the mind requirement for 3c spells consistent with
the stat requirements for expert fighting skills. Increasing the
mind requirement for expert fighting will do nothing to discourage
mages from having expert fighting skills.
In addition, I'd like to see mana calculated using the current
formula, but using (mind + spirit)/2 instead of mind. That would do
a lot to encourage mages to increase their spirit, especially if
you increase the power (and mana cost) of damage spells and base
the hp of charmed mobs on a percentage of the caster's max mana.
Until the system is re-examined, you'll continue to have fighters and
fighter/mages, with no true mages -- mages that succeed on the strength
of the spells and not their weapon skills.

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