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My take on charmed mobs

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Posted by Sandman on 09/08

This is going to be laughed at but this is what i would suggest for all charmed ellies, greaters, and animated. Make it dependant on what fighter type the owner is. Str, Dex, or Con. Str - Strength mages should make charmies that hit hard but have low hps. Maybe an added attack other than a special if the said created/made charmy has one. Dex - Dex mages should make charmies who have double the normal attacks of any said created/made charmy has. Also maybe have them dodge and block attacks. Con - Con mages should make charmies who have double or more hps added to them. Or whatever would seem right for a formula for hps relative to the owner. With this set up it may seem strange but atleast to me it would make some differences with my different mage types i make. Also note that those are mainly bonuses to a norm set by current formula's to charmed hps/mana/mv. Just my thoughts on what i would like to make with certain mages with certain main fight stats. Sandman etc

From: Sandman Friday, September 07 2001, 07:27PM After some thought I rather keep the suggestion to its most simpliest form Just where a certain main fight stats affect charmies diffently then another would.

From: Sandman Friday, September 07 2001, 07:28PM Another quick thing while im on a ramble.. how about this for helping ellies out. I keep hearing how we want to make them better. How about giving each elemental a random chance to do an elemental spell? Afterall, an elemental should be a force of its own element. Suggestions as such: Salamanders - random chance to flamestrike Sprites - random chance to gust of wind Golems - random chance to earthquake Niads - random chance to drown Ofcourse those are just suggestions for the magic spell they could use. Also ofcourse they would need to be, in some cases, in the right type of room to allow such spells to be casted.

From: Boreas Friday, September 07 2001, 10:18PM Interesting ideas, but I wouldn't base them on the fightstats like that. Dex and str mages are more likely to want a large charmy that can tank, while con would want one to do damage. Basically, a charmy with different strengths to use than the owner possesses would be more desireable.

From: Chanel Saturday, September 08 2001, 12:45AM chant kere mahi rudh ex doesn't cast gust of wind, would only make sense f use create spells. :p

From: Jonathan Saturday, September 08 2001, 02:26PM I think the point of using gust of wind as an example since it is a known spell to us. I'm sure someone up there can think of a creative chant kere mahi rudh ex spell that something made of air would use. -air spell that is.. peer alias

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