Posted by Milamber on 04/09
I'm curious how this works.
If it is based on con, why ppl with lower con quite often
wake before ppl with higher con?
-Milamber
From: Milamber
Friday, April 06 2001, 01:50PM
This annoyies me too, why i cant hunt 2.rhys while i have
skeleton of rhys with me?
Same with doppelgangers.
Is it hard to fix it?
-Milamber
From: Rufus
Friday, April 06 2001, 02:51PM
On the hunt thing...
When you hunt, it performs at least one search, if not two (this
pretty much goes for many things, not just hunt). The first search
it performs is against the things in the room. It matches the
keyword first, then cycles through to see if a second keyword
of another mobile/player has the same keyword (where it triggers
off of the 2.).
If nothing in the room has that keyword, it would go out and look on
the character list for something that matched that keyword, and then
find the second thing in that keyword list.
The problem is this - if you 'hunt rhys' you're going to come up
with the one in the room you're in. Even if you hunt 2.rhys,
it will go out and look on the character list, find rhys (the new
one) then it will find the skeleton as 2.rhys anyway.
Can it be fixed?
Nope, not without breaking a whole lotta stuff.
(at least not without significant chucks of code rewriting)
-Ruf
From: Rufus
Friday, April 06 2001, 02:59PM
RE: Staggering headbut based on con
The chance to be staggered with lower con is much higher. The duration
is purely random and is calculated twice so they're independent numbers
being generated (one for the amount of time for the headbutter,
one for the headbuttee).
'Quite often' being 50 percent or so, based off the numbers in code.
-Ruf
From: Milamber
Friday, April 06 2001, 04:29PM
Isnt it kinda stupid? i would think high con char could wake
sooner. Or at least he/she should have a chance to wake sooner.
50 to 50 is hmm stupid
From: Rufus
Saturday, April 07 2001, 04:04AM
They have less of a chance of being knocked down and stunned
in the first place.
So no, it's not stupid.
-Ruf
From: SkullKrusher
Saturday, April 07 2001, 08:50AM
i have been saying HEADBUTT is broken for the longest time..
and no one listens...
with 100 con i headbutt (mob and pk) i stagger myself and my enemy-
more then anything.
seens like a 100 con headbutt should have a higher chance to fend off
the stagger and a higher chance to stun your enemey.
doesnt seem to work that way tho.
i think i may get a stun once in a fight and i stagger myself and my enemy
more then 2 or 3 times a match.
fo ecalp ni ttubdaeh gnisu neeb TON evah i etal fo sa os .
ok wtf?
so as of late i have NOT been using headbutt in place of
more reliable "stun" or "dam" spells and such.
think if you have 100 con you should have a 60% chance of stuning you
emeney without stunning yourself.
sorry for rambling... just seem to me like theres something wrong there.
----------------------------------SK-------------------------------
From: Ming
Monday, April 09 2001, 01:34PM
yes its broke/busted/designed wrong whichever. call it what you want
to. any skill that fails or self-staggers (fails) MORE often than
it lands against someone with less than half the key stat that it is
supposed to be comparing if flat out F'ed up IMO.
lets see, vs. 100 dex char - you will be tumbled anywhere from
25-50% of the time, you will 'simply' fail at least 10% of the time,
and you self-stagger another at least 10-20% of the time. so that
means you only land approx. 20-45% of headbutts. ok, maybe you feel
this number is right? well, headbutt gives you extra damage and
sometimes you don't get hit that round depending on prio (we'll say
half the time). lets look at kick vs. 100 con char. kick lands
95% of the time, no sh-t, on the person with <70 dex. and it does
about 25-30 damage every time. any fool can do the math and see that
kicking will outdamage headbutting over the long haul. why do you
think everyone uses stun/kick/damage spells in pvp? well, duh, because
for the most part bash/elbow/choke/headbutt/warcry suck from a PURE
balance perspective in pvp.
btw, don't wanna hear the wuss flames about how great YOU feel warcry
and choke are in PVE (i.e. max wimpy fleeing against a stationary
NPC). of course they are - duh. try a mud/game where ALL the NPCs
hunt and track your arse down. this post is ONLY as these skills
relate to PVP.
-Mind
crap typo'd my own name!
-Ming
From: Sabu
Monday, April 09 2001, 06:43PM
Rufus, I'm sure your numbers look good and have been tested..
but honestly, when I have seen a pk fight and someone staggers and
self staggers the player that was recieving the headbutt ALWAYS wakes
up first.. I have had fun and sat around and bet on these things to
players who dont believe me.. and ofcourse then i have also been
accused of waking players but that is just a bad assumption and flat
out not truthfull..
Also i find in mobkill if i ever self stagger, I wake up to getting attack
rather than waking up to attack a stunned mob..
Now do i think it should be like that anyway? hmm maybe.. if you knock
yourself out on even someone with less con, some logic does tell me we
both should wake up at the same time.. not one before the other.. but
seeing that most of the time i wake up after the mob does, doesnt seem
fair to me. You say 50 50 shot at who wakes up first.. I know this much
When i wake up first they wake up at the same pulse i do a skill, or could
be like a half a tick.. When they wake up first, i usually see a round go
by plus a skill or special given what mob etc..
But as stated above.. i do think if one has high con they should have a fa
bleah cut me off.. should have a better chance waking up faster, then
say someone with 50 or less con..
-shrug-
Sabu

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