Posted by Bruson on 02/09
I think this really ought to be a newbie skill, since the chars most
likely to need it the most are newbies. They're the ones who don't know
much about weapons, who most need the ability to compare and contrast
different ones they come across to find the best one for them. Yet the
stat requirements for it are such that even a lot of oldbies can't learn
it. Can we please get the requirements lowered so that lowbies can
enjoy the obvious benefit to them that this skill provides?
Bruson
From: Ruby
Wednesday, February 07 2001, 04:03AM
I agree with you Bruson. But I also don't think most newbie's
could swing the stats for it untill a bit higher level.
-shrug-
Ruby
From: Cyrnon
Wednesday, February 07 2001, 01:09PM
Newbie as in new player or new character? I don't see it helping
either class too much. The former may not know it exists (unless you
want to remove all stat requirements?) and the other probably knows
what weapons are best. I would like to see it changed though.
Another suggestion that some will dislike. ;) Armslore by itself
should just describe how much damage a weapon will do ie: minuscule,
moderate, or massive. Also it should let you compare two weapons to
determine which does more damage. The only exceptions are guns and
bows. By itself, armslore shouldn't give any info on them.
However, if you have armslore and weapon skills, then you should get
the info that you do now , but only for each type of weapon for which
you have a proficiency. For example, basic swordsmanship plus armslore
would give you detailed information on the various swords, but only
general information on clubs, staves and daggers. Also, if you have
bow or gun skills with armslore it should give the info it does now
and tell you what kind of ammuntion the weapon uses.
In addition, if a weapon has a spell on it and you have an as yet
non-existant magic lore skill to use with armslore, then you should
get some information on the spell that is cast. There are some weapons
that don't work with weapon proficiencies so you won't know much about
them. Oh well. This would work like forge and repair do now. Individually
they have value, but combined they allow more functionality.
Cyrnon
From: Sasha
Thursday, February 08 2001, 12:56AM
IMHO, armslore should tell you the quality of the weapon,
maxdam and weight. period.
The spell identify object should tell if the weapon has specials
and/or anything else.
Sasha
From: Bruson
Thursday, February 08 2001, 11:56AM
You don't see how being able to tell which weapons are better would help
newbies out? As it is, if you're a newbie, you have no idea of the
difference between, say, a machete and a fork-tongued sword, aside from
rent, which doesn't tell you much. With armslore, a newbie could compare
weapons and gain a better appreciation for exactly what weight and dam
and quality mean in the scheme of choosing a weapon. Newbies are the ones
who need most to be able to compare weapons, and as it stands, they just
can't do that very well. So I say drop the stats on armslore to something
where a newbie can easily pick it up.
Bruson
From: Cyrnon
Thursday, February 08 2001, 04:25PM
I think you misunderstood what I said. I'm sure knowing what kind of
damage weapons do will help newbies. I don't see how changing armslore
is going to affect that. Unless, as I asked, you wanted to remove the
stat requirements?
Cyrnon
From: Ming
Friday, February 09 2001, 12:47PM
why not make it a command like 'dip' that anyone can have/use?
From: Cyrnon
Friday, February 09 2001, 11:30PM
Same reason you have to learn how to kick or use bandages.
Cyrnon

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