Posted by Dayde on 01/23
Everyone can see that the skills for healing are a little whacked..
as you can start healing 20-40 HP per round at a low level and never
again need to do too much to your character again to gain xp from groups
I would like to see the heal skills a little revamped so that there are mo
more skills required to operate at the level possible now
and even further... like for a huge mana cost healing 100 hp at a time
, which could be balanced by taking a huge amount of time to finish the sp
and couldnt be done during combat
Anyway, just my rambling... tell me what you think
Dayde
From: Zafira
Thursday, January 11 2001, 02:13PM
I would like to see more surgery-type skills at higher levels and high
mind. I believe there may be some planned for skilltrees, which means
we'll never see them.
From: LadyAce
Thursday, January 11 2001, 05:02PM
I'm not so sure that we're ready to put in too many skills, that much
is true. But more uses for old skills is certainly on the table. One
thing I'd like to see is more coupling of high-level surgery/druidism
and high-level bardic skills. Tried much with lullaby/entrance? That's
more interesting than just typing 'oper foo' over and over, at least.
How about techniques for using calm/inspire more often? Suggestions
on how these skills could be more useful, or why you stopped using
them, would interest me greatly.
-LA
From: Rufus
Friday, January 12 2001, 11:21AM
Instead of adding more skills (yes, the dreaded and oft-put-on-the-back-
burner skilltrees addresses this with additional skills), how about we
scale the amount of healing that a person could do over the 50 level
range (well, 45 level range). So that high level healers could gain
maximum benefit from healing, whereas lower levels would still have
an effective skill?
Just a suggestion - I'm not running and implementing this =)
-Ruf
From: Poetry
Friday, January 12 2001, 03:43PM
I think if you made in-game healing not work when you have a
pktimer on, and then downgraded cure crit, roots, and poulticing
down to 50% that we would be better off. 50% 60% whatever is
good, by me. Just some sort of downgrade would work.
I also think that poulticing in general should go down for 60 spirit
60 spirit poultice should be like 45-50 max... like 30 in pkill.
80 spirit poultice should be like 70-80 max and like 50 in pkill.
Dont worry about the druids in long PD runs... surgeons rule that
and always will cause they barely use mana for their heals, and require
no herbs or bandages.
If you want to make chalice give 20mana with pk timer on, that would
help too...
Also, in pkok, can we make a permanent PKOK all status that cant be
reversed unless you use a redeem, that grants you shorter timers (for
healing, going ooc, etc.)
JUst an idea, dont go all nuts on me.
Poetry
From: Lancelot
Friday, January 12 2001, 09:50PM
I think heal is fine the way it is. You give up a lot to use
the ablility to heal, even more so with all the gear changes.
I dont think me healing 30hps per augment would be worth augment
I heal 30hps your backstab dose 88 thats just messed up.
but I guess you people want no healing, no diversity
just stand there and see who lands more kicks or bashes wins
But allow the sniper to go high con and flee backstab everyone
Im sick of fighting snipers as is, every 2 out of 3 pkillers
nowdays is a damn sniper type.
From: Poetry
Sunday, January 14 2001, 12:49PM
drink cup
Lancelet, you are so wrong about the healing thing.
The fact that its so easy to heal causes LESS diversity.
You wonder why everyone is a sniper? Its cause
only a sniper can parabackstab you for long enough
to kill you before you flee, and chalice and augment
yourself.
Can you honestly say that going losing 25 in stats
to go from 35spr to 60 spirit is a big cost for being
able to DOUBLE your hps? come on. You are just being
lazy and want a cushie character.
Every mage in the game would give up 25
stat points to double their hps. Its not a big
cost at all. Thats why so many beginning pkillers
make poulticers.
When I say double, Im being conservative too. With a
get chalice holster
nifty chalice and some stalling, you could triple them pretty
easily.
You are speaking in favor of your character with no
vision for anything else. I am speaking in favor
of the game... big difference.
I have a poulticer and its so BS that I feel bad
playing him. And a sniper with 88 hp backstab does
even get one off when I could 60 spr inspire after
getting down to half, and augmenting myself to full.
Dont blame this on code. The augmentor as every
advantage possible... with a little thinking (and it
seems that you do very little) you will NEVER
lose to a sniper.
Your pkill/mobkill inadequacies are not sufficient reason
to dismiss the very obvious healing problem on this
mud. Sorry Im getting nasty, but I hate when I make
thought out arguements, and some little brat discredits
them just cause he needs the big advantages to be on
an even playing field with people that actually master
the game without relying on cheesy coding holes.
From: Sasha
Tuesday, January 23 2001, 03:23PM
I think heals should be more gradual based on stats... When I realized
my new druid could augment for 70hp heals with virtually no equipment
I was shocked. Granted she can't poultice very quickly but it would
be nice to differentiate between "pure healers" and "half healers."
just a thought.
Sasha

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