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First of all, one of the features of pkok that really needs to go is the allowance of multiple pk chars. I really feel that the rule that was initially in place for pk should stand, for all the same reasons that it previously existed: to cut down on destructive crossplay.
I'd also like to complain in general about the pkok system. It seems like a good system in theory, however, so is communism. The fact is, neither solves the problem in practice that it was intended to. Pkok was instituted as a means to try to cut down on harrasment because, as close as I can figure, the administration was tired of dealing with harrasment. However, it really seems that there has been little or no improvement in that regard.
I'll continue on my long standing stance of 'old pk is the bomb', and will stick with it until someone manages to convince me otherwise. Just throwing some thoughts out there in writing. For the rest of you who care about the current system: Never give up the fight! :)
Somie!
It did have its problems, but so does any system you implement.
Also, I've noticed more & more players who have no clue what old pk is, so no new players will really have an opinion on this. If they got a taste of it, it'd be nice to have a concensus on what all of the active pkillers thought.
-Lady Freja
I've seen this argument many times now of "if pkillers want it badly enough, they can arrange it on their own." Why should they have to? A feature of the game (the pk system) was removed, and as part of its replacement (pkok) the immortals offered players an option to simulate old-style pk (accept all). But this option doesn't work the way it's supposed to, because of the issue of alts and pk harassment. It's a flaw in the pk system.
You can say "just reject those you don't like," and that works just fine unless you are accepting all. You can say "don't accept all," but what other option remains for those who want to simulate old-style pk? I don't see why players should be expected to take on the huge burden of maintaining a collective, dynamic accept list in order to correct a flaw in a coded game feature. Think about it logically: the kind of coordination and consensus it would take to maintain exactly the same accept list among 20 or 30 players (that's a conservative number) does not exist on this mud anywhere, let alone in pkill. And it's not going to just magically appear because people want it--it doesn't work that way.
If 20 or 30 non-pkillers want to prove me wrong by all getting together and maintaining exactly the same gag list for a period of a month, be my guest. My guess is it won't happen because it is too big of a hassle-- which proves my point.
Chay
Maybe you cannot get a list of 20 people right away, but everytime you meet someone who wants it the old way, you accept them too, and soon you should have a long list.
But of course, instead of trying it out, it's easier to demand a 'code change'
-Freja
There may still be harassment, but people have it in their power to stop it.
I've also been noticing that it's not unusal at peak times to see twelve or thirteen pkok-all people on. In the old system, that number of enabled people on at the same time was a rareity.
-Ea!
- Sammael
P.S. I do feel there is a flaw in this system, much as chaykin put it, but I also know from my talks with Ea! and others that THEY don't see it as a flaw, and until they do, nothings going to change no matter how many of these posts spring up. Good luck though.