Posted by Kosminski on 01/11
the new amethyst ring -- common, please look into it before
every pk in the game has a supply.
A. Kosminski
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From: Wyvern
Friday, January 05 2001, 08:44PM
sigh junky for pk!
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From: RedGeust
Friday, January 05 2001, 09:08PM
Do the imms even look at these items before they impliment them, or
is it just random? This item is totally disgustingly overpowered, I
can't fathom how it is supposed to be more balanced than the old
item.
Stop drinking you're collective bathwaters.
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From: RedGeust
Saturday, January 06 2001, 12:26PM
How about we tone them down to be like they were as sanctuary
rings?
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From: Darkheart
Saturday, January 06 2001, 09:20PM
why not up their rent about three times, then make them become
hp version of the chalice?
dh
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From: RedGeust
Saturday, January 06 2001, 09:51PM
OK some constructive criticism. A few ideas as to what might make this
item possibly balanced.
- make the mob way way way way way harder. (still not a good solution by
itself)
- make it necessary to at least WEAR the ring to use it
- Give it some lag, 10 uses in 10 pulses is sick
- follow DH's previous suggestion (made sense to me)
- change it to the old sanc rings, those were less unbalancing.
I'd really like to see more eq addressed towards fighters that cannot heal
themselves, and while this is a step in that direction, its also a step
in 9 or 10 other directions, all of which scare me!
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From: Sandra
Saturday, January 06 2001, 09:56PM
There will be a lag on using spelltools in friday's code update.
As for making the ring like the old version, sanctuary is gone
from the game, and won't be back. So that option is impossible.
As for why it took a few days to get a response to this post:
Smartassed comments like your first will get you squat. If you
want me, or any of the other immorts to respond to these posts,
then I suggest that you use your head before writing them.
-Sandra
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From: RedGeust
Saturday, January 06 2001, 10:03PM
How about using your head before allowing items like this to get into
the game? Yeah yeah, I know its a harsh statement, but I was totally blown
away by the power of this one little item. I've often seen it preached
the imms are working towards a balance here. I can accept that. I've also
come to accept that mistakes can be made. We'll chalk this up as one.
But umm, leaving it for days before responding or addressing the problem
because of what you call a "smartassed comment" is something I'd expect
from a child. (as is the smartassed comment I made, but I digress) If
its balance that is to be achieved, or at least sought out, then when
something shows up that is blatently overpowered like this, it should be
scrutinized, not ignored because someone called you a bad name.
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From: Sandra
Saturday, January 06 2001, 10:09PM
I never said that we weren't addressing the problem. I said I didn't
respond to the post. I haven't the time, nor the desire to to put
up with comments like that. You want to suggest stuff, suggest
away, and we'll respond if we have anything to add. You want to
be a smartass, don't waste the miniscule amount of space that
your posts will take up.
I'm fairly tired of having to put up with comments like that,
and I think its safe to say that I won't anymore.
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From: Kosminski
Sunday, January 07 2001, 01:05PM
it was my original post, and i didn't think i was being a smartass,
not did i give away any in-game info ....
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From: Cheyla
Sunday, January 07 2001, 01:44PM
Sandra's comments were not directed at you, Kosminski - you raised a
concern and a request that something be looked at and reconsidered,
very simply, without insult. Sandra's comments were directed at
Redgeust's posts and the "bathwater" comment.
And I completely agree with Sandra that the insult was completely
unnecessary. I see people posting on the boards about how the general
atmosphere here needs to improve, needs to become more mature... and
see people wonder why the immortals are often unmotivated or have an
attitude... It is insults like this that do nothing to improve the
atmosphere of this place.
In talking to Redgeust, I know the insult was not directed towards me in
any way, but I still took offense to it... and am still wary of posting
this here - or doing anything for this MUD overall. Any insult carelessly
flung around, regardless of it is specifically directed at someone, at
the morts, or the immortals in general does nothing to increase anyone's
morale.
Constructive, polite commentary is the best way to go, insults (personal
or not) are certainly not necessary in an OOC forum, from anywhere,
directed anywhere.
Cheyla, insulted more than once by this thread.
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From: Chocorua
Sunday, January 07 2001, 01:46PM
I can't always say that I agree with the other
immortals here about changes but you will NEVER
see me insult them in public over it. Redgeust's
immature attacks are quite possibly the number one
reason that you don't see more changes and additions
made to the game. Everytime soemthing unpopular
gets added or soemthing popular gets changes all
people can do is insult each other.
In this case Redgeust's comments we so far
over teh line that I am suprised that Sandra even
bothered to respond at all. I would likely have
ignored the post and not wasted the time responding
Obviously I don't take my own advice because I
am responding. more because I think a show of support
for teh immortal staff was needed. Especially from
me because this kind of imature attack is quite often
what one might get from me in a more private setting.
There is a rule that I have been holding myself to
recently (most of the time) If I am angered by soemthing
I don't respond in writing for 48 hours. I give myself
time to write a response and then read it when i am less
angry. If by the time 48 hours is over it still seems
worth responding or posting I do.
In the future.. try tact... understading....
You don't know all that goes on here, noone does. Don't
jump to conclusions without asking a well thought out
and polite question first.
FLame away
Chocorua
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From: Bruson
Sunday, January 07 2001, 02:44PM
Yes, the bathwater comment was unnecessary. But to be totally
honest Sandra and Choc, I agree wholeheartedly with the rest of
RedGeust's post. It staggers me that such an item could ever have
been put into the game with what seems to be no forethought as to
the ramifications of it, and in all this chest-thumping and crying
about the bathwater insult, I'm afraid the real point here is getting
lost. Episodes like this are how the "oldstyle" eq which immortals
seem to hate so much gets into the game, and how we end up needing
widespread eq changes and changes to pfiles. Perhaps more caution
when designing items is in order?
On the whole I like the job immortals do, and I know that it can be
frustrating to have idiotic comments like RedGeust's last line made,
but don't let that distract us from the fact that we need a little
more restraint here when putting items like this into the game.
Bruson et al.
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From: RedGeust
Sunday, January 07 2001, 04:22PM
OK, gonna post to this before it gets any more out of hand.
First off, I sincerely apologise to the imm staff about the less than
tactful comments in my earlier posts. They were fueled by emotion,
and as Chocorua states I'd have been much better off to sit and ponder
for a couple days before posting about this. Hopefully a lesson learnt on
my part.
Moving on to the really IMPORTANT issue here, is the item itself and what
is to be done with it. I'd hate to have my comments pull attention away
any more from what the real important issue here is, the item and its
extreme anount of power.
Please if you can, put aside my juvinile comments and concentrate on the
issues at hand. How this item got into the game in the first place, how
powerful it really is, and how to rectify the situation. I agree with
Bruson's assessment on the "old eq" too, this is precisely how things like
this get started.
Again, my bad. Please go back to your regularly scheduled programs.
RedGeust...
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From: Huginn
Monday, January 08 2001, 11:45AM
Well since we're down with the insults and other nastiness,
let's focus on the fact that something was done.
The problem with spelltools in general has been addressed, at
least at first pass. As Sandra said in her post, there'll
be a lag now for any of the spell tools, so no more
zapping someone with all the charges, one per pulse.
So the amethyst now seems to me to be something that'll be
pretty useful for some characters but not the type of thing
that everyone is going to want to rent.
Huginn
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From: Bruson
Monday, January 08 2001, 01:06PM
However, my point was less about the amethyst itself, and more
about items like it and how we can perhaps try to avoid similarly
overpowered items from even getting into the game in the first
place, thereby saving everyone a lot of aggravation when changes
have to be made as a result.
Bruson et al.
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From: Huginn
Monday, January 08 2001, 03:05PM
I understand your point. But take a step back for a second
and lets look at this another way. There are specs for
item abilities, stats etc. But the problem here wasn't
one item. It was the mechanic by which the item could
be activated. That's been changed, so future items
of this type will also not be overpowered, given
that they have eqivalent powered spells.
So yes, this discussion thread had the desired effect,
it fixed something that was wrong. Builders and coders
don't compare notes about everything, that's just not
possible if you have a system with any significant detail,
but as happened here, if something does appear, its
taken care of.
Huginn
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From: Lancelot
Monday, January 08 2001, 07:52PM
I would REALLLY like to see that Damn Main gauche removed, or make it
so it cant be HELD only weilded
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From: Dayde
Thursday, January 11 2001, 11:04AM
I agree with Bruson's statements, perhaps there should be more player test
on the test mud like in the past
Also, I think there should be a completely thought out strategy and
completed solution to problems like unbalanced gear before announcing it
or removing it from the game (like with the black horseshoe)
I personally would just like to see more positive input from the players
before big changes actually go in
-Dayde
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