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2c create..

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Posted by Conspiracy on 11/11

Don't get me wrong, I'm not posting this to whine, complain, or bitch. I'm writing this as an observation. All in all, I'm pretty happy with 2c create, but the following spells seem quite useless. I won't post why I feel they are useless on this board, if you'd like to know, please send a tell my way and I'll be glad to explain. armor of light cure poison dream sending resist poison youth assess protection decay detect magic staff of light wave of nausea aura sight detect poison shield That's about it I guess. While alot of these spells are nice for newbies, such as staff of light, lets face it, we don't spend a ton of time at these levels and therefor end up never even casting the spells in the first place, due to stats being so demanding, we can't really afford to lose even 5 stat points if we want to do well in pkill. Another thing that makes me mad is create versus cause. cause's armor is much, MUCH better, because it's simply a bonus to ac, not something worn. perhaps an idea to fix this would be to put create items like shields and armor in accesory slots and let them give a bonus to AC. perhaps even give create something similar to causes strength spell in an acc slot. We could make them all timed and NO_GIVE/DROP to ensure things like this don't get abused. People say that create gets preserve. Okay, fine, preserve does absolutely NOTHING in combat, and cause gets recall regardless, which is useful in combat, tho expensive. Anyway, I'm rambling, and I'm sure no one will take this into consideration, but 2c create (as well as 3c create) needs revamped. Now, let me go on a tangent about walls, illusions, detects, and dispels. IF an illusion is invis, should you be able to detect and dispel that illusion without the use of a see invis? well, walls are illusions, all of them, which is rediculous to begin with, but I'll not go off on this one, yet. Now, how do we fix this, you ask? It's quite simple, make an invis check before a detect illusion check. then, in turn, make dispel illusion have to specify a single target. be that target a wall, a dopple, an major illusion, or what have you. Now, all of the sudden, a halfmage can't laugh at the 300+ mana I've spent by spending 35 mana. (or whatever dispel illusion cos costs) Bah, this was just suppose to be about 2c create.. -Cons.

From: Zemus Friday, November 10 2000, 12:24AM get chalice 2.pouch drink chalice fill chalice trough put chalice 2.pouch I like the AC in slot idea. Recall I dont even use recall them scrolls are much better and I need the mana to get back from backstabs. 2nd circle create also has roots a very nice healing for low mind and what not. I think the armor for ac should be 3rd circle only not 2nd just cause roots and preserve can be nasty healing, when you can augment as well :P get chalice 2.pouch drink chalice fill chalice trough put chalice 2.pouch walls I dunno I dont use um and rarely ever see them I gotta get rid of that trigger

From: Craven Saturday, November 11 2000, 09:52AM you don't see them cuz they are so easily made worthless :)

From: LadyAce Saturday, November 11 2000, 12:21PM I agree that some spells are not very useful or fully living up to their p potential. However....I have to suggest that not ALL spells are intended t to be useful to all people. Dreamsending, for example, is an excellent RP tool. I don't think every spell needs to be useful in mobkill or pkill. I use aura sight some with chars that have a particular alignment need -- sometimes for their RP and sometimes for their eq. I think we welcome ways to make underutilized spells more useful, but it's very important to make a distinction between "I personally don't use this spell" and "This spell isn't useful" -- and when you think of uses, remember how many different types of players we have. -LA

From: Craven Saturday, November 11 2000, 08:09PM with my create alt I never use things like walls because inspire is 60 mana cheaper and a lot harder to get out of. Thats mob kill and pk. I realize some spells are supposed to have more rp or personal value then combat, but some like walls I don't think are like that :)

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