Posted by Dun on 11/09
Hmm...This is a serious inquiry...would it ever be possible for
the immortals to yank all of it? Hps and Mana too, if you're doing hit/da
Just want some response so I could stop saying it :P
Dun -=Effin Pissed=-
From: Rufus
Wednesday, November 08 2000, 12:42AM
It would be possible, but highly unlikely.
Although a larger number of variables are a harder thing to balance,
the more equipment-based bonuses and penalties on objects, the wider
variety the number of objects and strategies available exist.
I'm not saying things are perfect -- they're not... but I don't
think we really want to start down the slippery slope of
'let's remove X, then Y, then Z, then ...' until we have either
a well-written game of coin tossing, or 20 megs worth of database
and 6 years of game for an elaborate game of rock-paper-scissors.
-Ruf
From: Christopher
Wednesday, November 08 2000, 01:01AM
Personally I think the +hp and +mana objects should
have the same limiting qualifiers are hit/dam
except maybe +10 = 1 stat point
so a certain +5dex +50hp item would need some renovation...
among other things..
From: Merlinn
Wednesday, November 08 2000, 02:53AM
that 5dex 50hps item is in spec due to its timed status
From: Ptwang
Wednesday, November 08 2000, 06:54AM
Oh get real, in spec? create has enough going for it
without preserve.
What should be done is +hp items should give a % bonus
to hps so the difference between high & low con is
maintained. Damage spells should also take off a % of
the targets hps using the current max dam as the cap
and around half damage as the lower limit depending on
the targets max hps.
From: Christopher
Wednesday, November 08 2000, 10:34AM
timed items aren't much of a hassle with Marauder around
and there are plenty of people willing to preserve
timed items are only a problem for those without friends..
From: Cumference
Wednesday, November 08 2000, 11:32AM
interesting...percentages instead of actual numbers
i like it
From: Blackthorne
Wednesday, November 08 2000, 03:24PM
On Ptwang's %, sounds interesting, so if i had 500 hp
and a dammage spell was issued to me taking 10% so thats
50 dammage, leaving me at 450, then another dammage spell
would take 10% of that 450? Is that the correct
understanding of that? If thats right, it sounds like a
good way to lengthen fights, maybe it doesnt have to be
limited to just spells but round dammage done by weapons.
Pkillers have been complaining on how to lengthen fights.
Some people ask that the con hp ratio be raised. Im
interested in hearing what the imms have to say about this
idea though.
From: Dun
Wednesday, November 08 2000, 04:07PM
That wouldnt work blackthorne. The damage you would do would be
less and less every single round. That doesnt seem very good for fights.
From: Mac
Wednesday, November 08 2000, 11:46PM
No I meant % of max hps not current.
From: Zemus
Thursday, November 09 2000, 09:09PM
get chalice 2.pouch
drink chalice
fill chalice trough
put chalice 2.pouch
that change is gonna hurt con people more than others it seem
the fact that I picked con for mroe HPs will be wasted since my
hps drop the fastest, perhaps I could be wrong but dosent
seem right

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