Posted by Zemus on 11/05
Was just wondering why AC is based on dex?
I dont think it should be based on any stat at all
since AC dose mean Armor Class. I should be based
on equ only and perhaps spells and effects. Perhaps
also insted of -100ac and crap just make it on a scale
of 0-100. 0 having no armor at all and 100 being well
armored. I think it well be easier to understand and make more
sence. Perhaps 100ac will be easier to get for all
charas not just dex and cause mages.
From: Splat
Friday, November 03 2000, 04:04AM
You're probably right there, to a point.. Dex hits more often,
Str hits harder, they're probably fairly equal standing toe
to toe given the same AC but then you throw in skills and
Str hits harder on sitting or stunned than Dex does..
Ok then throw in tumble and it cancels out like half of
the extra damage done by Str then since kicks nearly always
land on lower dex, does that counter the extra damage?
probably, and on top of that dex has a huge amount of
skills that dex plays a part in and of course the ability
to flee which I don't think should be based on stats for
the sake of balance. Unfortunately only combat skills
were adjusted when we moved from being dex MUD and we
just have to keep in mind that we need a reasonable
amount of dex no matter what char type we chose to make.
My 2c create mage managed -100 AC with 30 dex but that
was with old holsters, I gave him more dex for other
reasons. I'd like us to move from being so dependent
on dex, AC would be a start but not my first choice.
From: Christopher
Friday, November 03 2000, 09:24PM
The reason Dex modifies your AC is because those
who are more dexterous tend to have the natural
ability to move a little faster than their opponents
and keep themselves from being hit.
Dex modifying AC dates way back to D&D and many many
RPGs (both pencil and paper and computer)
Cutting the Dex modifier of AC is the same as cutting
HP from Con, +dam from Str, MA from Int
+hit from Dex (err.. yeah), +whatever Spirit does
It's common sense as to why dex plays a part in
alot of skills.. you don't see clumsy people
doing intricate things, do you?
Intelligence also plays a part of many skills
(I would imagine anyway)
I lost my train of thought..
From: Christopher
Friday, November 03 2000, 11:27PM
Realism or not, Dex = AC bonus is very common
among various games
And why is everyone so hopped up about realism?
Personally this place isn't very real..
since you can operate on someone who's fighting
and things "repop"
If y'all didn't want to have realism you wouldn't be on
"LegendMUD"
the very basis of this place reeks of realism
The fact and research put into areas
This isn't a bunch of people making up a load of crap
for you all to run around killing eachother in.
This is a whole lot of time, effort and in my opinion
ART
Yes, Art.
If you don't want to have realism, go to some other mud
where you can have +100 hit +500hp
see invis, see good, protect evil
do 5k damage punches
fight with laser guns against
Starwars characters
with insane amounts of color
From: Shemp
Saturday, November 04 2000, 09:50AM
The point is, however, that sometimes you sacrifce things that
may or may not be common to other games or even realistic for
balance purposes. Right now, 'dex' is too important of a stat. All
the fighters have 100 dex and then play with the remaining points
to have different char types, i.e. 90perv vs 90mind. Its stupid,
and makes for a lesser game.
I have no problem with 'dex' having an AC bonus, but 'dex should not
also get dodge, tumble, flee, and all the best fight skills (backstab,
kick)
-Shemp
From: Christopher
Saturday, November 04 2000, 09:58AM
uhhhhhhhhhhhhh.......
backstab only works once a fight (unless you do that pansy
fleeing crap)
and kick has absolutly no special effects
meanwhile, all the other nifty fighting skills
bashing, elbowing, headbutting
err and warcry..
they all have a stunning or disorienting or
even forcing your opponent to sit the hell down
"All the best fight skills" = 2
I think you just made a gross overgeneralization
in stating that all the fighters have 100 dex
Personally, I think the dex requirement for the advance
fighttypes makes sense.
There are plenty of excellent AC items in the game
that do not require the need for 100dex for AC purposes
Honestly I think the majority of 'fighters'
are not even fighters
they're cross breeds
they have spells
they have augments
The only "pure fighter" out there is a sniper/deadeye
and anyone that's a deadeye also has spells.
Dexterity is a very important element for combat, period.
Do you know what really makes for less of a game?
Everyone playing the numbers.
I heard Rufus say a long long time ago
that the numbers of Legend are very simple to figure out.
How to max out your stats, what EQ will make you THEBEST.
How to make your spells the best, what word order to maximize the
efficiency of everything.
I haven't made an EQ list in several months
Personally I scavange my EQ from whatever I see lying around
Or I go on a run with people and get stuff specifically.
If you really want to have fun, try limiting your character
VOLUNTARILY.
Maybe others will get the hint.
It worked for AA, didn't it?
From: Shemp
Saturday, November 04 2000, 12:49PM
You amaze me with how little you know of this mud Christopher. I am
not talking mob kill - who cares about that its insanely easy -
we are talking PK.
As for other skills, uhmm they are useless in PK. I have had an
elbow do only 8 damage from a 100 str char on a char with 30 str.
Warcry? Yea play the luck dice and hope for a para, otherwise
another wasted prac. Choke? Bash and headbutt get tumbled too
easy I think.
If you think non-100 dex chars are decent - please make one and
accept all.
From: Craven
Saturday, November 04 2000, 01:36PM
Chris, you are way out of touch. Everything you say is either distorted
or completely wrong. Dex right now is the dominate stat in the game, and
there should be no dominate stat. What makes for a good game like this
where characters ARE all different is that different things are competitiv
against other things. D&D as you like to quote from has to have
the same thing. Without balance everyone makes whatevers best
and then you lose diversity, which is what makes this game. Once
diversity is lost for good, the game is gone for good. People are
merely suggesting ideas to make dex less effective because it is
INSANE right now. And as for your it worked for aa crap...no, your
wrong again. I haven't jumped anyone in about 2 weeks and I haven't
been jumped at full hp by one person in ages. NOONE is aa, I'm lucky to
see 2 starts on the whos list counting myself, even when there are 60
people on.
I guess what I'm saying is do your research. You haven't played the
game to my knowledge and from you've stated in months. You come here
and chat, and if you know anything about legend, you should know its
dynamic, and what was true 3 or 4 months ago is not necessarily true
today. That includes the usefullness of dex. And on a final
note, removing ac bonus for dex is NOT like removing hp for a con
fighter, because the 3 major components of con, str, and dex are hp
damroll and hitroll. Ac is not included.
From: Christopher
Saturday, November 04 2000, 01:43PM
I know!
we'll make AC bonused by Spirit
From: Zemus
Saturday, November 04 2000, 11:29PM
get chalice 2.pouch
drink chalice
fill chalice trough
put chalice 2.pouch
Thank you Craven! you said exactly what I was gonna say
another note Chris anytime you wanna fight, Ill prove that half
your startements are wrong. Drop me a tell and we can rumble
and if your worries about steal and multis, I wont do it
Just the feeling of me kicking your ass is good enough
for me. I dont have steal skill anyway
From: Christopher
Sunday, November 05 2000, 01:01PM
you people are wasting your time trying to get me to fight
incidentally, I would have no idea what you are talking about
by fighting you once, or twice or ten times
I tend not to notice things...
From: Kosminski
Sunday, November 05 2000, 01:18PM
Hmmm, AC bonus for spirit .....

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