Ok, Mac had the best solution I ever heard so far.. so Im going
to restated it as I understand it.
Here it goes...
Double the hitroll you get for each 10 dex from 3 to 6.
Double the damroll you get for each 10 str from 3 to 6.
Bring back old eq... hernes horns at 3375 rent +6dam.
Then lower overall damage by some amount that makes fights
last long enough....
This way, 100str100dex gets LOTS of hit damage! Old eq no
longer yields 100mind mages stunning with the same damage
roll that 100 str gives while only at 30 str.. which was the problem
before.
People could still stack up on damage eq.. but is it worth it?
The effective bonus from it will be half! No player files would
have to be changed..... The best way to get damageroll becomes
having high strength.. the way it should be.
Thats what Mac stated.... I want to add some sort of con
and hps change.. to make hps eq less important. Something similar
to the hit dam changes we stated. Make con give higher hps
all around, making hps eq not as worth it... As it stands now,
a dex mage could have an item that adds 5 dex and the hps
that 13 con adds... and thats at level 50.
The only backlash that I could sense is that mobs might
become too easy... or too tough.. Im not sure how that plays out.
I know you guys have a way to specify whether a fight is pkill or
not... cause of the damage reducer... so maybe you could adjust
it to work using that distinction.
Am I crazy? or does this solve the old eq problem in a way thats
easy to code. New pkillers wont be afraid to go accept all and
fight the old ones with all the old eq.... lots of good things could
come out of this.
I give Mac full credit.. good idea!
From: CynicalMan
Thursday, November 02 2000, 01:18PM
Except what you are basically doing is raising the amount
of damage that will be done. This at the same time that
previous threads have complained that low hp (overall)
is leading to too short fights where the outcome is
completely based on luck. What do you think will happen
when the average amount of damage dealt is raised?
The previous change to hit/dam eq was kind of like trying
to balance a table by sawing off the legs. This suggestion
is kind of like trying to prop the short leg up instead.
Neither is really an ideal solution.
This applies to proposals to change plus hp eq also.
Eq, and the stats that its possible to gain from them,
should be completely regulated by rent. If mages were
getting high hit/dam too easily, it would have been
easier to raise the rent spec on items with those stats.
That would force mages to choose between hit, dam, hp,
chalice, etc.
A thought that just occurred to me: The real reason
raising rent on hit/dam was a problem was that mages
were more likely to have free rent than str fighters.
Which brings up the question: If a dex fighter with a 9kg
weapon averages the same damage as a str fighter with a
17kg weapon (I think those are the weights Rufus used
for the tests he posted awhile back) then why is the rent
spec for a 17kg sword so much higher than a 9kg dagger??
From: Poetry
Thursday, November 02 2000, 03:03PM
if you read my post again.. and Mac's post... we suggested either
changing the over all damage modifers... or raising hps allotted
for each point of con to make up for the extra damage.
The point is to make con str and dex give BIGGER bonuses relative
to eq that allows you to get the advantages of one fighttype...
while being another. Dont get hung up on length of fights and
total damage done.. that could get adjusted pretty easily if imms
like the idea, and decide to go through with it.
From: Zeppelin
Thursday, November 02 2000, 04:46PM
Yes, good idea. I have yet to hear an Imm acknowledge that the
fight system is flawed - but maybe I am just not on enough.
Poetry is right on - an item that gives 5 dex and 50 HP completely
diminished the point of have 100 con to tank. So, come on, and
please think about this with an open mind.
Zep
From: Dun
Thursday, November 02 2000, 05:01PM
Wicked idea,Poetry/mac...I like it tons...and it makes lots of sense.
Im not a big board talker. But that makes 100% sense for the problems we'
-re facing in the current hit/dam str/con/dex system.
Hope we can get some immortal-addage on the issue :P
From: Zemus
Friday, November 03 2000, 12:58AM
Along with Hps getting a boost, mana should also be boosted
at 100mind as well. Moves I guess too but nobody really cares about moveme
movement
From: Bonk
Friday, November 03 2000, 01:15AM
I care! I'm lvl 50 but if I don't fly everywhere, it doesn't
take me long to run outa moves.
From: Splat
Friday, November 03 2000, 04:22AM
That reminds me, wasn't moves gonna be based on both con & dex?
From: Blackthorne
Friday, November 03 2000, 04:53AM
This idea is something id really like to see tested.
From what i see Legend is leaning toward a certain
character class. This certain class can do it all,
hit harder than str, take hits better than a con. All
the while having the mind to back it up with decent
spells. Maybe Mac and Poetry's idea will actually be
able to make a distinction between character types.
Forcing players to make a decision on what kind of
character they want to be. This might even bring some
diversity back to pkill, anyone but me a little annoyed
by being jumped by the same character type but with a
different name?
From: Bonk
Friday, November 03 2000, 09:48AM
"anyone but me a little annoyed by being jumped by the same
character type but with a different name?"
I know what you mean, I don't mind so much that there isn't
a lot of diversity, what I do mind is that both these char
types are able to win quite easily without the long stuns
yet you can't even fight them without maintaining a 300+
hp buffer as you could be just one backstab or stun away
from death. I fought Blackthorne today and enjoyed it cos
it was one of the very rare fights where nobody was para'd
or wfw'd.
From: LadyAce
Tuesday, November 07 2000, 12:31PM
Zep mentioned something about imm acknowledgement of fight system
problems. Consider this acknowledgement :) I know that Rufus and Ea!
are working on changes to the fight system, dealing in particular
with hit/dam, hp/ma/mv, and the power of dex. Some eq changes (which
won't create old eq, so don't bother hoarding :P) are also in the
works.
-LA
From: Kosminski
Wednesday, November 08 2000, 02:49PM
Thanks for the update LA!