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hit/dam

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Posted by Mac on 11/02

This's probably a little late, but then I'm not sure what you have planned if anything to address the prob with old eq. What could have and still could be done if old eq was put back in the game rather than updating playerfiles is to just reduce the affect of hit/dam from items. If you were to double (as an example) the amount of hit/dam gained from stats from 23 to 46, then added the regular hit/dam from items, like +6 from old hernes then halve the total, you'll effectively make old eq half as good as it was. Whether it'd still be used, I don't know but I really can't bring myself to sacrificing stats as well as a lot of rent for most of the hit/dam in the game now. Seems only high mind mages and backstabbers are viable char types as it is.

From: Kosminski Wednesday, November 01 2000, 03:21PM I agree in part... the 23 hit from 'dex' is pretty good as is, I mean 'dex' gets an AC bonus, tumble, dodge, parry, flee, and the best damage only skill (kick). Oh, and 'dex' gets backstab plus the ONLY weapon in the game that casts major poison (which is unfair in and of itself). So, the +dam from 'str' should be doubled, at least in my opinion. Besides, +dam doesn't do much my dex/spir/mage with ONLY 26 'str' easily decimates every other round without stunning.... bah. -JtR

From: Ptwang Wednesday, November 01 2000, 04:16PM I don't think you get it.. the bonus from stats would be doubled then halved again but the stats from hit/dam eq would only be halved. In other words, leave it as it is, only halve the hit/dam gained from eq.. I just put forward one way it may need to be done in code as it may not be possible to simply halve the hit/dam as its worn. Hmm.. I should really start this thread over cos I somehow managed to turn a 1 line suggestion into something that sounds complicated!

From: Dun Thursday, November 02 2000, 05:14AM Kosminski, there is another weapon that casts it :P

From: Kosminski Thursday, November 02 2000, 05:37PM DOH! The other weapon that casts major poison is DEX TOO! DOH!

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