Posted by Dune on 11/01
Ok, you guys are going to downgrade the character I like to play
most AGAIN (it always happens to me..) I can here the peasants
cry for blood... DOWN WITH BLINDING ARROWS.. so at least I would
like to suggest somethings to appease the masses on the issue of
blinding arrows.
Too powerful, huh? Ok, there are lots of things you could do. Here are
some suggestions...
1. You could make it so that there is a chance to "nick" yourself when
reloading... and accidentally blinding self... or whatever is dipped.
2. You could make dipped arrows hit less often...cause they are weighted
differently.. etc...
3. You could make dipped arrows never stun, or bash... AND do less damage
4. You could make the spell affect only go through on certain types of
shots... for example... "You deal so and so and slight flesh wound..."
won't blind.
5. You could make the affects of arrows take time to go through the
persons body... and blind only after the tick. So you shoot now.. and on
the tick, the poison had a chance to get through and blind giving the char
a chance to get to an inn, or brew a vial.
6. You could take out filmys and give high perception automatic detect
illusion.
7. You could take out filmys, and make other dipped spells penetrate sink
like 50/50.
8. You could just take out filmys and make everyone stop playing snipers.
9. You could increase the shooting lag on bow shooting to 2 rounds.
10. You could make bow shooting impossible if wimpy is at or higher
current hps.... making wimpy max impossible for bow shooting. You could
rationalize this by stating that bow shooting requires some setup
and the sniper shouldnt be able to be on flee alert and set up for shots
at the same time.
11. You could reduce the rent on filmys to 100 rent, and make only single
arrows dipable.... so a sniper would have a couple blinding shots and
thats all.
12. You could code it so that dipped arrows, cause of greater weight, and
changed balance, have a chance to hit a different mob or char in the room
if the arrow misses... shooting at aengus will become roulet. I always
wondered how I could miss so many shots, and no one ever got hit by
a stray arrow=p.
13. You could code another blinding spell to use for arrows only that
doesnt crash people. Although, if you ask me, thats the fun of it.
14. You could make the reload times for dipped arrows a lot longer cause
the archer has to make sure he doesnt get nicked by an arrow by mistake.
Maybe 2 rounds to reload an arrow....
15. You could raise the stats required on bow shooting.
Thats all I have for now!
Duney
From: Zeppelin
Tuesday, October 31 2000, 11:11AM
I like the combo of number 3 and 14.... but I still would like
chant vina vant lak ex blind spell to work like the potion.
As it is now, sniper blinds, I cure - the lags offset so he
re-blinds and I re-cure. This goes on until I am out or low on
mana - then its a dex/perc char with backstab against a mage with
zero mana - I will leave the conclusion to be drawn as to who
usually wins.
I do like Dune's ideas though...
-Zep
From: Zeppelin
Tuesday, October 31 2000, 11:14AM
I better not get a warning for the the spell words ...
From: Infidel
Tuesday, October 31 2000, 11:14AM
You have one option vs those that constantly blind and that's
to stay blind and use your skills or spells when you autorush,
the problem with that is laggers can rarely hit those at max
wimpy without relying on their skill lag to chase them down
and cast after they flee. They can also change their tactics
if you decide to wait for them to initiate while you're blind
and they just wait on ticks for backstab. It's overpowered
in the way they can dispel and blind you non-stop, if it could
be reduced to just 2 or 3 or each / fight it'd be ok.
As I said before, snipers don't really need dip to win
but the thing is, if you don't para, you're up against
mages who dish out just as much damage as backstab with
their damage spells and they don't have to wait on ticks.
If you wait on ticks as a sniper, the mage just slurps
up mana/hps from their chalice and you just can't win.
I reckon snipers just need guns/bows to do more damage so
they don't have to drag out a fight for more chances to
para cos for the most part, it just doesn't work and even
londoners have resorted to bows instead of guns.
I really think you should rethink the change to 2 handed
weapons guns & bows too.. As predicted, nobody uses them!
From: Zeppelin
Tuesday, October 31 2000, 11:42AM
Does anyone play a pure fighter anymore?
From: Shmeck
Tuesday, October 31 2000, 11:51AM
this is a rare occasion for me to write on the board... but if
your trying to make mages more powerful against something like
a sniper who dispels and blinds every 3 seconds...
i suggest making the sleep spell put a person to sleep for 1 tick
that way, we can use our other cool spells. the sleep spell as it
is now is completely useless in PKill. and in mobkill its a little
ridiculous. if someone magically put you to sleep, wouldnt you try t
to wake up as soon as you could? whatever... the sleep change would
also make the blind spell more powerful, cause if i slept you, then
blinded you... you'd wake up blind and it would probably disoreient
you as to which way your opponent went and what not.
shrug, my two cents
From: Ptwang
Tuesday, October 31 2000, 01:04PM
Naw, as much as snipers have the ability to screw mages, it's
mostly not being able to counter their blinds without a fast link.
I'd say mages could do with a downgrade really.
But umm, yeah sorry Dune but I'd have to go for option 8 despite
having a plain old sniper as well as a deadeye mage. It may be
fun for the dipper, but not for others and I especially don't
like having to dedicate 3k+ rent to counter it.
Remember in london I quit fighting after just a couple of blinds?
I only had 2 clears, if I kept going I'd have to rent and you'd
be able to keep backstabbing. I couldn't even pk til I restocked
and that can take a long time with no cure blind herb seller.
I'd rather be yanked even without any upgrades to compensate!
From: Ptwang
Tuesday, October 31 2000, 03:11PM
Oops, didn't mean that, don't yank me please.
From: Valkyrie
Tuesday, October 31 2000, 06:34PM
Why not just yank both filmys and autorush?
Give those who hate fimlys something and those snipers
that hate autorush something..
Just a thought.
Valkyrie
From: LadyAce
Tuesday, October 31 2000, 07:19PM
You guys are going to...
I hate to see those words on this board. I write my opinions about
what I think seems like a good idea, and sometimes I write information
about what we are planning to do.
Please make distinctions between the two!!! I need to be free to
post on the board without worrying that any opinion or thought I
share will be taken as gospel. Presumably you don't want to
just hear what's already decided :)
-LadyAce
From: Archmage
Tuesday, October 31 2000, 08:47PM
Personally, I don't see a problem with blinding arrows
accept to those that don't have the ability to put up
a magicsink. With this character fighting a sniper, the
sniper would have to dispel my magicsink with a shot, in which
case i would rush into the room and do some damage, and sniper
would probably max wimpy flee (better for me if i got prio).
Then i would go in that direction room and do a spell.
Probably stun or immolate or something, plus another round.
The sniper would max wimpy flee again and i would run away and resink.
I practically took no damage at all while dealing a whole lot
of damage. And i still didn't get blinded.
However, i do see a problem of blinds against those that lack
the ability to put up a sink. The best they could probably do
is spam bash or headbutt or something hoping to just do
more damage which the probably won't considering snipers can
backstab for a whole lot. Well that's my opinion of course
and probably is not right or anything, but oh well. I just
don't think blind is that much of a problem considering most of this
mud, pkill wise, are mages. only pure fighter in pkill that can
win now days is a pure sniper.
Archmage
From: Christopher
Tuesday, October 31 2000, 09:37PM
Personally I would like quivers to hold a realistic amount
of arrows and be permanent, and fillable (and able to
be strung)
And then, ofcourse, you would have to dip every arrow.
individually
This would create a need for..
make arrow skill (is there such a thing?)
this would balance snipers out (if they need balancing)
if there's like.. a round of lag for dipping
and a chance of failure if dipping during combat
this would in a sense give a 2 round lag per shot
unless the arrows were dipped in advance.
I don't know how many arrows a vial would dip, but I'd
think maybe 5.
I'm not a pker so I don't know how long combat lasts.. but I
can't imagine you using more than 5 shots in combat
I also thing a potions that cure's blindness should impart
a certain amount of resistance for a time, since the
effects of the substance are still in your system.
Yup, lots of coding, but I think they're sensible ideas..
more interesting than yanking things anyway
From: Bonk
Wednesday, November 01 2000, 01:12AM
You'd be surprised how fast your mana goes when you have
to resink constantly.. Ok, the guy dispels you, if you're
lucky you might get a spell off, more likely he'll flee
and you'd follow without sink and cast.. consider the 1st
case.. He shoots to dispel, you stun or immolate, he gets
1 round lag from shoot, he reloads which means 2 rounds,
on par with your skill or spell but since he shot first
he will most likely get a blind in before you can do
anything else. So now you use a potion to save mana and
run to resink, it starts over.. While it wouldn't make
much difference, I see no reason why sink should have
longer lag than str/armor/bless, because it's available
for create too perhaps? all their prep spells are 2 rounds.
Cause can weaken/clumsy/idiocy with 0 lag, why not limn
& weaken armor for create too? Mmm, going off track here
but come on, there's so many such things that take 5 secs
to fix but have been around for years.
From: Archmage
Wednesday, November 01 2000, 01:55AM
who cares if you waste mana resinking...I get off 150-200 damage
before he blinds me...i can chalice that lost mana up easy
ARchmage
From: Bonk
Wednesday, November 01 2000, 02:17AM
150-200 from 1 spell? you must be super mage! it starts
with having to resink, then you run out of potions and
have to cure blind too, ends up like 50 mana every 2 rounds.
It still comes down to being able to land skills/spells
and whether they have priority, I managed to get off 2
spells before I had used all my 500 mana once. It isn't
usually that bad but it can be, don't forget they can
also just dispel you twice b4 u can resink and there goes
all your prep spells. Look I've been on both sides on
a number of occasions, i've forced create mages to run
out of mana as well as cure blinds, what can they do then?
just wait for the backstab or rent off blind and get crashed
into the innkeeper? Whatever the case, just like autorush
it isn't as enjoyable as pk used to be.

|