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"target"

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Posted by Darkheart on 10/06

Although I haven't seen this yet, I think it will reduce the effectiveness of charmies, and hence decrease the effectiveness of create mages even further. It should at least have a pretty hefty skill lag (2 min) and probably even some adverse effect if you fail, such as a round of not attacking anything or switching target to something other than intended in the room. Also, it owuld be interesting if it depended on some stat, preferrably perc since inspired snipers against a charmie spells death more surely than anything else i can think of. DH

From: Shemp Friday, October 06 2000, 09:32AM Uhhh 2 minutes? Maybe, right after they set the backstab alert timer to 2 minutes muahahah! Anyway, I think there should be a 1 pulse skill lag (makes sense) and you should NOT be able to change targets once you are raged (inspired or normal skill or warcry induced). Makes sense to me... Shemp

From: Rufus Friday, October 06 2000, 09:45AM 'target' has a chance of turning to attack, it's not 100%. It's got normal skill-lag associated with it (2 rounds whether it succeeds or fails). As far as charmies go, it is -significantly- more difficult for someone to turn from a charmed creature to that creature's master than it is to turn from a mob to a mob, a person to a person, or a charmed creature to a person or mob that isn't that charmed person's master. -Ruf

From: Rufus Friday, October 06 2000, 09:47AM 1 pulse lag? 1 pulse lag is what we have on movement and channels -- it's got to be a slight bit more than that... currently it is the same as using a normal fight skill (kick, headbutt, warcry) -Ruf

From: Dune Friday, October 06 2000, 04:23PM for pkill.... "target" seems fine. 2 rounds with a (let me quote rufus) -significantly- greater chance to fail when switching from a charmy to a master is just fine. I hope that builders dont give their mobs target though. As a create mage, its not hard to find ways around people in pkill switching targets. If Im the mage, I can assure you that no one will waste 2 rounds with chance for fail against me.... Just dont make mob killing with charmies a pain. Not that I care Im saying this for the sake of all those nonpkers that always post random posts against my ideas in matters that dont concern them at all -cough-christopher-cough-. Cause Im a nice guy -wink- Dont forget it! Seriously, for all those lamos that like to amass 550 million xp.. (haha), please dont make mobs switch on them!

From: Rufus Friday, October 06 2000, 07:42PM Actually the chance for mobs to naturally turn from the charmie to the master far outweighs the success that they'd have actually using 'target' =) And that's been in the code for a long time. -RUf

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