Posted by Darkheart on 10/02
I know there has been a lot of talk about giving an advantage to people wh
played longer, or get to play more in general, old eq, redemption, etc.
Why can't we allow advantages to older players? With PKok, if you think
somebody has too much an advantage over you, you can simply reject them.
With accept all, i think you can simply accept all and reject specific ppl
like that... i think, anyway.
As far as advantage in mobkill goes, i personally wouldn't care if my
groupmate happened to be renting a few k more than i do, or even if he
has better spell levels, or whatever. Actually, i'd like my groupmates
to be 'dependable.'
It's not as if we need significant advantages such as stats, more hps,
more attacks, or anything like that. A redemption point to improve a
spell level in a spell, to have more pracs (1?), to have more rent (100?)
or to be allowed non-human descs... hell, who cares, i wouldn't mind
somebody to trade in 10 redemption points for the ability to learn
spellwords from opposing schools... would kill them in spell levels
anyway.
(it may not even need be 10, just have it be like 3, and getting spell
levels on them to be much use would be a real quest :p)
What would this accomplish? Think with this we can have people who
are willing to work for xp all the time. Groups will form more easily,
eq will be easier to replace, and with better chances of groups forming,
more ppl will get to know each other, healers will thrive, and pk will
have these "big" guys who can keep things in check... though their chars
may not be overly powerful, those chars will have enough acquaintances
with anyone to discourage distasteful things from happening.
And with this option to play a single char forever and still see some
improvement in ones char, crossplay etc will become much less of a
problem, and you'll have players who are much more attached to their
chars to make archivelock, deletion, warnings a lot more effective. RP
will have a better chance to increase, since in my experience RPers are
the ones that tend to play a single char more extensively and don't
recreate chars depending on which is more 'efficient.' With the 50+
chars having a good deal of RP population, by grouping with them and
talking to them will be more effective than having somebody you don't
find useful rp'ing. Broekn, for example, in my opinion, had a much
easier time RP'ing than some others cuz he was a healer and was included
in more groups, and ppl were willing to 'put up' with it since they
'needed' him.
Btw, for the redemption point ability to learn spells from another school,
for it to be any significant harm, and assuming a redemption point can
be used to improve the cast lvl of one spell... 1 redemption to learn the
word, 1 prac to learn the word, then nearly 20 redemption points to put
it into a place where it is reliable... which is like... 525mil xp past
lvl 50...
Guess that means I need to have 550 mil xp total to learn roots and have
it be of any use :p
Dh
From: Christopher
Sunday, October 01 2000, 12:32PM
personally I'm interested in using redemption points
to move stat points around...
like I have 99dex and 21 spirit.. it would be sooo nice to
put that 1 spirit to my dex so I don't have to mess around with eq
yanno?
From: Splat
Sunday, October 01 2000, 11:39PM
Some people don't like mob killing, some people just want to pk
and those that do might not like it so much when others have
an advantage over them in pk. Many want old eq out as it is
and you want more of the same cos you enjoy endless mob killing?
From: Splat
Sunday, October 01 2000, 11:44PM
I'd agree on being able to move stats around though as long
as your base stats don't fall below the current minimum of
16 + stat bonuses. (being 29 spirit min, 19 in others)
Having to work for them by mob killing, hmm.. I'd like to
see something like +3/-3 stat coupons come outa the prize
machine instead. :) oh and prac point redemption too!
Not for extra pracs but to fix up your screwed up chars.
From: Dune
Monday, October 02 2000, 09:49AM
WOW, I love that idea about that prize machine stat coupons.
And I dont mind having people way more powerful than me
cause they worked night and day for 2 years too amass 550
million xp. It gives all the more satisfaction when they still lose
I agree that sometimes you get to a point where you just cant
go anymore... if you could still advance somehow, and get a character
to demigod status, it might pay... Dont think of it as characters with
extra abilities... think of it as a way to just get higher level.
Level 49 has an "advantage" over level 45... we can certainly
give an "advantage" to some level 50s over others.. only slow
the advancement pace considerably. Maybe we could start having
some elders in legend that have more than a lot of hours or
whois lines to boast about.
Not that any of this affects me... I certainly dont have
time to amass 550 million xp.
Even if the extra advantages arent in game... like a name
thats in color. Just something to make the elders of legend
repected and venerable. Kind of like the pretitle thing, only a lot
cooler.

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