Discussion Archives Index

Creating New Chars

_____
Current Index

Posted by Lagmonster on 10/04

A few assumptions first. You've created plenty of chars, have pk'd with plenty of them, and the chars you have are competent but not QUITE the char you want. So you need to create a new char, something you've done gazillion times before, and something which provides you no challenge but tediousness. Worse, the char you want requires somewhat specific stats thanks to eq that is almost a must -- the cheap hp eq, for example. To see if your rol can accomodate your intended setup, you need to lvl to 10, mostly because one point diff could be crucial... Unfazed, you create a new char, lvl it to 10... then find out you can't get what you want with this char. Oh well, make another, lvl it to 10, and it turns out this one isn't quite the one either... At this point, I personally get fairly frustrated. I don't quite see the point of 'random stats' when they aren't random enough. 16-50 isn't much a leeway for stats to vary, esp if they are paired. Means that all stat rolls are highly similar but never exactly the way you want them to be. I don't think there's anything achieved in having stat rolls that one cann decide, or cannot reroll. It gives a good excuse to make ppl use obscure items, i guess, but not much more than that. Even if ppl got to pick and choose the exact stats they wanted -- the 50-16 range is fine, but it would be better to be able to have 49 49 49 19 16 16 instead of 49 49 49 17 17 17. If anything, i'd much rather have a dice roll system where the 198 pts get rolled like this: You simply roll the a 1d50 6 times, and start adding the remainder or subtract the amount overboard from the end. So if you rolled a 50 46 43 34 22 16, which is 13 pts over 198, you start subtracting that from the end. Leaving 16 alone since it's the min, you can subtract 6 from 22, then 7 from 34, getting 50 46 43 27 16 16, a combination impossible under the current roll. (current system would make it 50 46 43 23 20 16) Or you could get a 33 33 33 33 30 30, which would then become 39 33 33 33 30 30, something again not possible under the current system. Granted this significantly increases the chances of getting a 50 or a 16, there could be an option to let the player distribute them as evenly as they can. Or we could just give all players 16 all stats and let them spray the remainder whereever they want it, abiding by the 50 max restriction. At least let's try to get rid of the pairing system, it's an artificial way... too much so. Laggy

From: Ki'Lax Tuesday, September 26 2000, 09:12AM Maybe that's how other ppl play, level to 10, remake, blah blah... and maybe that's why i always get kicked around at PK is cause I don't but I think it's kind of defeating the purpose of the game to play that way. While I think your suggestion for a rolling system (the add/subtract one, that is) is good, I think that if you get a char that's "not quite" what you want, so what? just keep it going and work it to be what you do want or, maybe, and this is a novel idea, have a char that's different than every other char out there. People think there's something wrong with me because my chars have a heavy leaning toward con as their fight stat even if they're mages or snipers, but to my knowledge, mine is the only 800-hp sniper out there, and I like it that way. As far as the ideas you put forth- I like the suggestion of more random stats because I will admit, especially on mages, I spend a bit of time at level 2 figuring out what my stats are and what I need for certain spells. Plus, having more random stats would, I think, create more diversity among characters. I don't like the base 16s and re-distribute as we like with a 50 max, otherwise everyone will have a stat that's a natural 50 and can be a naked 63 after certain things are done. Leave it blind and increase the randomness as Lagmonster suggests, I think.

From: Darkheart Wednesday, October 04 2000, 09:40PM ick

_____

Current Index