Posted by Scream on 09/10
Im still seeing backstabs doing over damcap. I was told this was
gonna be fixed so it cant but I was doing testing and was
getting hit for 94 95damage backstabs with the katar
Now this I think is really not fair please reduce the backstab damage
and no it was not with a combat round of damage, he did 121
damage with combat round.
not much thinking when it takes 4 backstabs to kill someone.
kind of cheat dont you think? or what one para and your 6 feet under.
yeah its cool to look at but this is not balance at all.
-scream
From: Drakkon
Thursday, August 31, 08:14AM
wfw cap!!!!!
wfw should only last 3 rounds at most! or 2 rounds and a skill.... because
Gharm hit me with a 300 hp wfw, oh wait that's more than how much a para b
backstab does
yea wfw is definately to powerful :P
From: Rufus
Thursday, August 31, 08:23AM
Okay, this isn't going to contain many details, but Ea! and I discussed
at length altering the way that legend processes things over time
(such as stuns) and the ability to give us fine control over what
happens.
More will be forthcoming on that issue, I'm sure.
As far as the backstab damcap, I'll take a look at that sometime today
or tomorrow and see if there isn't something screwy with the formula.
-Ruf
From: Craven
Thursday, August 31, 10:00AM
I talked with Huginn about this when he was talking about changing bs.
That was a few months ago and I was told the imms decided that the cap
didn't need to be applied to backstabs because backstabs are a once
per tick thing, even if you miss. Personally, I'm split on the issue.
As for what scream said, I don't think that was a very thought out
suggestion and I think you need to rethink writing to boards with rants.
I can guarentee you it won't get you anything. Yes backstabs hurt. So
do firestorms, gust of winds, WATERY DEATH, stun, and god know what spells
I've forgotton. As a mage your far from defenseless when it comes to
damage so I don't think you complaint is very warrented. I would like to
see what others think about the backstab cap idea though, merely because
I'm undecided and was wondering if anyone had any view points I hadn't
thought of yet.
-Craven, the Backstaber :P
From: Huginn
Thursday, August 31, 06:16PM
When I changed the damage to backstab, it was pointed out
to me, by a player, that damage cap would probably be
a good thing. But I wanted to see where it would be
normally since it had never been capped before.
I'm now of the opinion that capping it should happen,
since I basically raised the avg damage as well as gave
a chance for another damage special to occur.
Yes I should probably have just done it at the outset
.. mi culpa.
Huginn
From: Rufus
Friday, September 01, 01:07AM
I looked over the formula, and a backstab (not including the following
round, previous round, etc) can do a maximum of 137 damage, provided
the person backstabbing has 100 perception, the heaviest piercing
weapon in the game, and 100str and bit of dam gear (or lower strength
and a LOT of dam gear).
That might seem a bit high, I'll discuss this with the coders and
see what we can come up with.
-Ruf
From: Christopher
Friday, September 01, 02:24AM
If you go 100perc and 100str and you're using a Dex weapon
your dex or con must suck.
And while you're doing 137 damcaps per round
with the absolute best luck.
Someone else has wfw'd your measly 300hp.
Ofcourse.. I have absolutely no idea what I'm talking about.
I've never PK'd.. I'm just speculating.
I kill mobs..
wait.. I don't even do that anymore..
I just kinda.. come on and talk to people.. if they're on..
usually between 2am and Noon.. not too many people are..
Atleast the ones that send me tells when I go "Howdy" on chat.
But enough of my patheticism and onto this topic.
backstab away!
From: Scream
Friday, September 01, 04:12AM
well I know a chara with 90s dex 90s str 90s or 100per cant remeber,
drink chalice
fill chalice camel
and this person had over 500hps so trust me your hps dont suck:P
From: Fuego
Friday, September 01, 08:25PM
oh hush up scream! a maximum of 137 hps, and thats with ALOT of if's
and's or but's. Give it a rest... you wanna complain that snipers
are now too powerful? you tell that to a caratoid stun that is
1 round, or the fact that backstab is once a tick, where a 100 mind
mage can simply watery death you AS MANY times as he wants for almost
as many hps, (i think the max done to me was like 90), we are not
over powered at all... we just know what we are doing
-Fuego Inferno
P.S. this is the discussion board, not the whining board
From: Writhe
Saturday, September 02, 04:28AM
Yes i think backstab should follow damcap rules, but that
extra writhe special should be allowed to bring you over the damcap (89)
i think is the current damcap.
-Writhe the backstabber also =P
From: Papercut
Saturday, September 02, 12:51PM
There isn't a pk cap on backstab? think i got over the 137 mark
on a mob... tho it was while the mob was happily asleep :p
Anyway, unless you score a para, backstabs are painful but not
insurmountable. Even as a char who had stocked up on dozens
of hellebores to go invis every tick and bs, turns out that
bs alone generally isn't sufficient to survive a couple bashes
or a good ol wfw...
From: Rufus
Saturday, September 02, 07:50PM
Okay, let me explain a bit... I talked the formula over with huginn and
it's possible to go over 137, but not by much.
Imagine if you had 100 str, 100 perception, the heaviest weight weapon,
against a STUNNED opponent (my calculation was vs a stunned opponent
also, as that gave the highest damage bonus). If you were extremely
lucky (the dice rolls turned out in max) and you were again, extremely
lucky (about a 4-6% chance or so to do a few points additional damage)
AND you had every piece of damgear totalling the highest damage bonus
in the game, you might be able to reach 150.
So an immortal just might be able to hit one of those about 1 out of
every 10,000 backstabs or so =).
Anway, the practical range for backstab stops at around 120. After that
it becomes exponentially tougher to achieve higher damages -- it is
possible, but highly unlikely. And again, this is calculated on
stunned opponents, which yields the highest damage increase.
You're right in saying that the pk damcap doesn't apply, though at the
current time, there are very few if any skills that adhere to that
behavior.
Again, I'll look into it =)
-Ruf
From: Christopher
Sunday, September 03, 04:55PM
I suck at flee/bs as a player
-Chris's Player, Chris
From: Israfel
Sunday, September 10 2000, 02:42AM
Backstabs can do up to 200 hps. If you're wielding the right backstabbing
weapon. It's a lousy quality one but it IS 13kg, and it would probably be
nice to have it made no_backstab.
Crackle tested a couple of those backstabs on me and they HURT. The lowest
damage he did on one was 120. And I think that was with 80? perc.

|