Posted by Manticore on 08/16
Good point, making ppl who attack accept all becoming accept all
wouldn't actually be accept all...
I'm not sure if the Imms are against making a separate pk
community. If they are, there's little to be done against ppl
who abuse the reject command, unless of course the person to
be rejected agrees to be rejected -- but how often would that
happen, eh?
But accepting somebody should be costly, and by that i mean
more than just a few dozen ticks spent outside in the open or
something. Maybe a mob, maybe a quest, maybe a redemption
point... something that a person must spend some time doing
so that the person to be rejected has a fair chance of getting
their revenge or can at least make sure that ppl will think
twice before accepting/rejecting at random.
Probably couple mil xp for rejecting somebody you've accepted,
or a lot of hard cash, or a fairly lengthy quest involving
a blue moon... :p
My point is not that ppl shouldn't be able to reject or shouldn't
be able to choose their fights, but just that once they have
made up their mind, it'll cost them to back out from it. Cost
them enough to make accepting a certain person (especially
somebody that is accept all) something worth thinking about.
A different scale for rejection costs for somebody that is
accept all, perhaps. To reject a person who is not accept all,
you can go about it as it is now... to reject a person that is
accept all... well, you need to work for it. Maybe you'll have
to be prompted to make sure you wanna attack this person, but
hey, when you're attacking an accept all, you know you're attacking
an accept all.
This wouldn't force anyone to be accept all just by attacking
that accept all person, but will still give the accept all person
enough of a chance to get back or at least know that the jumper
didn't get away from that too lightly.
Personally, I guess I want anyone who decides to attack an
accept all person unable to reject unless the accept all char
allows it -- if it was a duel or something that wasn't harmful,
the accept all guy will probably let the attacker reject him.
I mean, if it's a duel, that much can be agreed upon to begin
with. For other non-aa folks, the above shouldn't be a
problem anyway, as i see it...
The only problem would be if something starts as a duel and the
aa guy got pissed about it, not allowing the nonaa to reject
him. But aa being aa, the non-aa would be in a much better
position to defend himself as he can enlist the help of other
non-aa chars. AA char's buddies prolly can't touch either
the initial non-aa or the helper non-aa's... while vice
versa won't be true...
It may be a bit tough for the aa chars still, but aa should
be for hardcore players who can and will wait for a chance
to nail their target... eventually. At least i'd try to
snipe the guy or something even if he's surrounded by 12
of his buddies or something...
Anyway, post too long, perhaps. I'll ramble on later
Manticore
From: Testboy
Friday, August 11, 10:41AM
I'd rather see the cost to reject be money rather than xp.
Not much either, 50k should prevent one from accepting a
clan then rejecting all but one for wolfpacking.
From: Discord
Friday, August 11, 03:08PM
You're missing the point. The intent of the pkok system is to make it
possible to avoid harrassment by rejecting the offender. If you make the
victim pay to protect themselves from the offender, then the system is
useless.
It's for this reason that the imms will likely never implement any kind
of penalty for rejecting people.
From: Craven
Friday, August 11, 04:13PM
Yea, I know you haven't been here much Manticore, but your probably
going to have to just accept what is. There is not a very likely
way to fix this for everyone, so unless a solution presents itself that
fits some VERY strict guidelines, its going to lean in the favor of
the dabblers. So, I would suggest either talking with Ea! about
what he won't do and what he will do and perhaps you could think
of something, but the cost for reject probably won't go in. Good
luck man.
From: Testboy
Saturday, August 12, 01:06AM
"If you make the victim pay to protect themselves from the
offender, then the system is useless." No, ya see.. those
that reject people are more likely to be the offenders,
ie. being the ones setting up a wolfpack. It would be a
rare occasion that you'd reject for legit reasons.
If you have to reject people, it's more likely that you've
done them wrong than the other way around.
Still I'd prefer the old pk system but with the ability to
enable any ONE char at will as long as it takes a couple
of weeks to switch over. I think duris's anonymous style
pk is great, there's no whining cos you don't even know
who killed you, just "a human" or "a half elf" etc, here
you could have "an assassin" or something related to your
clan.. anyway, this's pointless.. legendmud's doooomed.
From: Manticore
Saturday, August 12, 11:53AM
The cost for rejection means absolutely nothing to those that
only selectively pk, since they won't accept all in the first
place.
As far as I understand it, unless somebody is accepting you,
you cannot attack them (or your clan, or is pkok all). For
those that are pkok all, they know the risks of pkok all, so
a cost for rejection shouldn't be a problem. For those in
a clan with a vast acception list, you can simply leave the
clan or not join at all to begin with...
What the cost for rejection, or this agreement for rejection
aims for is an environment where pkok all has at least some
merit -- you get part of the thrill of not knowing who will
be attacking you when, while getting the chance to get back
at them. If you don't want the hassle of this, you simply
don't have to attack this person who is pkok all. If you want
to duel him, you can always ask him first so he can agree to
remove you afterwards (or hardcode something for pkok all
that automatically rejects after either party's death).
I guess i see too that this pkok deal will stick, and most
likely in the current form since all who are against it badly
enough simply won't put up with it (either by not playing
altogether or changing their focus entirely). For me, i'm
just going to see if i can duel every now and then, sleep to
heal, log off, or ask for another duel... heck, i have trouble
remembering what it was that motivated me to create various
pkers. The mud's not going to be any worse off than it was
because of me changing and reducing my play here though it
won't be a place where I take pride in. It used to mean
something, at least to me, to be enabled and able to act on
your words... oh well. That's a thing of the past, and
now i feel rather silly that i spent 4k+ hours here. At least
it's still up and running, i guess.
Manticore
From: Hp'Shout
Monday, August 14, 12:14PM
I have to agree with Manticore.
ell said manticore =) =P
hrmm maybe a differnt port for the pkillers? like once your lvl 10 your en
abled or something?
well before i make a fool of myself im gonna end this append =P
Hp'shout
{Stardust}
From: Dune
Monday, August 14, 02:48PM
Make the 48 tick timer, into 148 ticks. Now that you cant wait it off in
houses or safe rooms, it gives a chance for a reject abuser to
have to wait long enough for his victim to exact revenge.
Dune
From: Brew
Wednesday, August 16, 12:06PM
I could see an extremely long timer for rejecting people.
"fraidy cat" rejecting is really lame...
If harrassment is an issue, the character could simply log off
and contact an immortal to add the harrasser to his reject list
this would, ofcourse, be in the extreme circumstance the player
was continually harrassed by someone, and did not have a save haven to go
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