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numbers and approach

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Posted by Dune on 08/04

I looked at Kaiges numbers. They dont mean much to me. Its no surprize that %pk is up, since people have enabled all of there characters, as opposed to only one that they were required to before. A lot of people enabled to try a duel or two, and then reject all. The numbers mean nothing, actually. The entire approach seems a bit strange to me. Imagine the people at GM looking a bunch of tests about the new car they just designed... it has the best engine, the best "numbers" the best economy. You can step back and say its a great car. Or... you can say hm, seems like it should be good.. but it doesnt drive. I also read LadyAce's notes from the PKOK forum. Even a 500 tick timer is still too short. At about 50 ticks an hour, thats less than a day in a house with a void trigger. The ability to turn it off and on makes it fail... not the ease with which you do it. I hate to say this, especially with all the work that imms spent on pkok, but you guys created a system that does not agree with basic human nature. I think you should just get rid of it. Your attempts to make it work by adjusting timers, and setting different parameters are going to be futile. Im saying this with the same confidence that I said that pkok will not work when its idea was first posted. I, along with ALOT of others, was correct then, and I think I am correct now. IN MY OPINION, you need the old pk system back, with a couple more options to allow for players to dabble in pk, or get out more easily (but at a cost) if its too hot for them. Im still waiting to hear from the imms if legend is headed in some new, NON pkill, or sparse pkill for RP only, kinda direction. And, assuming that Kaige posted the pkok numbers to prove that there is more activity under this system (I might be wrong), it seems that legend is not headed in that direction. I really think posting those numbers was silly. Its like saying, LOOK!, I studied for 27 hours for this exam! I _should_ be doing well! ... while actually failing. Its hard to ignore the fact that PK is almost nonexsistant. Pictures of food mean nothing to people that are hungry. Dune

From: Kinslayer Thursday, August 03, 10:20AM I'd like to reitterate that what Dune wants could most simply be done by having all pk clans accept all other pk clans. And to further that, when someone enables they can become pkillers (accept all pk clans and all other pkillers) or non-pk duelists (who have the accept and reject functions of present pkok). The change at the point of enabling is to allow full fledged pkillers to stay out of clans. Kinslayer

From: Arani Thursday, August 03, 01:09PM Dune, why not step back and take a look at what you've said: "Its hard to ignore the fact that PK is almost nonexistant." Then why are the immortals bothering to waste the time coding for something that barely exists anymore? Based on what the numbers show, yes, PK saw a general increase in participation with the introduction of PKOK - but it didn't increase the participation for the "hard core" pkiller scene at all - that percentage remained right around 18%, where it has essentially been for the last year. The general peak numbers have dropped some, yes. But as I am sure many have noticed, Legend has seen a better balance between when people are playing. Previously, I would log in around 8am system time and money run because there was nobody around, the who list generally showed 5 to 10 people. These days, the numbers are between 15 and 20 at that time of day. You're right, the numbers themselves don't really mean a thing because there are too many factors that can affect them. BUT the main thing they tell me is the immortals are spending a LOT of time to please a small portion of the community. And a comminuty that "barely exists anymore" at that. Arani Ghilibari

From: Poetry Thursday, August 03, 03:45PM You are asking me why the imms are bothering to waste time coding for something that barely exists anymore? Im not sure what you mean... first of all.. are they coding? If the are, isnt it to make it LESS non-existant.. I think they have acknowledged the fact that something is wrong with the system... Arani, do you think there is more pkill going on overall, just less for the "hardcore" pkillers? If you do, I think you are mistaken. The scene is more dead than ever... unless you are a newbie that used PKOK to get a duel or two in... then, as far as you are concerned -pkill- is on the rise.. for you. Take a look at the boards. The people that post arent necessarily the "hardcore" pkillers, as you say. Nothing happens anymore. Just a duel here and there. I dont understand why Im getting resistance from anyone at all. The people that like the comfort of PKOK, the newbies that are starting out and dont want to be forced to face people like me, should have some option to dabble in pkill and try it. The cost to get in was too big before... HOWEVER, the people that like to pkill, and obviously there are quite a few, should have a less optional system to pk in, so it doesnt die like it has in this PKOK system. Is that not the best of both worlds? Why do people like you resist this? Am I saying that this should be a pk mud? We are a community, and people are unhappy... does anyone care? Why cant we bring back the excitement we had before, while preserving the optional system for people like you? Poetry/Dune

From: Arani Thursday, August 03, 05:09PM Where did you ever get that I was opposing you?!? 1. I was agreeing with you that the current status quo sucks, that PKOK did not, in fact, improve the PKill environment in general. The oldstyle PKill environment is still as stale as it has been for the last year, still hanging around 18% participation. (Though how much of that is comprised of the same people's alts, meaning the 18% is more likely 10%?) 2. I was pointing out that despite the fact that pkillers as a whole ("serious" pkillers, not dabblers) only make up 18% of the mud community, the immortals are putting a lot of time into listening to you, taking your suggestions for improvement under consideration, and in general spending a good deal of time on you. And yes, there IS more pkill going on overall, whether it is old-style pkill or people just dabbling. The numbers do show that people are indeed interested in some form of pkill (which is players killing players) even if the general "pkill scene" is more dead than ever. People are still enabling to accept fights with -someone- (see Kaige's total accept/reject numbers in 52 2 - there's a pretty good number of people accepting at least 1 person, and a decent number accepting more than that). As long as they are fighting players, they're participating in pkill. Just because they don't accept all doesn't mean they aren't. And you don't know me so you can't make any statements about what system I would prefer... As for whether anyone cares that some people are unhappy... it is quite obvious that the immortals do. I don't think you'd be seeing Q and As for PKOK or promises of code changes based on ideas -players- have put forth to improve old-style PKOK. So what if THE code change you want doesn't fit with the way the immortals think PKOK should work? They are still doing what they can to make you happy within the bounds of the PKOK system as they designed it. Arani Ghilibari

From: Brew Friday, August 04, 01:41AM If PK is so non-existant, why is it every time I long on and I log on for less than an hour a day... why is it I -always- see atleast one person die to someone else -shrug- as far as "Legend heading toward a NON-PK direction or a Less-PK direction you know what? forget it I'm tired of this damn debate this is a completely stupid issue for all you PKers crying about not getting your vengence on those pansies that attack you and reject Why aren't you rejecting them? Oh, I'm a big tuff Pker and I accept all, because that's the way it USED to be. Time change, and you have to change with them. blah

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