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Notes from PKOK Forum

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Posted by LadyAce on 08/02

Hi all -- I haven't had time to edit my log from the PKOK Forum, but I did take some notes in a separate file. Here's the information I came away from the forum with: -> PKOK relies on players trusting each other, but they're currently reluctant to do that, because the risk (or theoretical risk) is too high relative to the rewards. -> This reluctance is due to multiple factors, including too-fast toggling, fear of looting, multikill situations, and timers ticking down in houses. A note on each of the above: - toggling speed is easy to change, and timers can be made to not tick down in houses (we had that in and removed it, if you recall) but there has to be a balance between "desire for revenge" and "ability to get away from abuse". - looting happens infrequently enough that fear of it is probably exaggerated. The timing with damroll eq was unfortunate. Ok, not on each, I don't have too much to say on multikill. Here are some of the ideas we came up with during the forum. These are not promises, these are not imm-approved or even necessarily me-approved. Ideas ----- Longer toggle for pk clans After death, you can reject someone with no lag only treasure, zip, and coins can be looted or...change loot in general reject timer doesn't tick down until person attacked is online indicate 'accept all' with a sign on the who list if you multi/loot someone, you can't reject them until they kill you (once list of who online is accepting you bring back levels in who list accept generates a message, a tick passes, then a fight can begin pk clans have to accept at least 1 other clan, other clan can't be befrien Also, the Friday update should include a variety of changes relating to clans -- the ones I remember off the top of my head are: - the 'clans' command will include the date that a person in the clan last had a pk fight, and the last login time of the GM - GMs will be able to view their members' last login time I think this is a good set of possibilities to toss around. It does not include the oft-suggested 'force all pk clans to ok all other pk clans' idea, because this idea has been rejected at this time. The reasons for this have been stated repeatedly on the discussion board, in Q & As, on chat, etc. If I didn't list your idea from the forum, I apologize -- as those who attended know, it was a bit noisy. -LadyAce

From: Wyvern Wednesday, August 02, 11:26AM doh looting limited! ante is lowered -grumble-

From: Aquilante Wednesday, August 02, 05:10PM I'm glad you were so fast to listen to suggestion that were made from probably a pool of 2-3 players, but you were so fast to reject the force pkill clan thing that has prolly something like 15 players behind it :P Whatever keep doing what you think is best. You made this mud the great thing it was, but it would be nice if you could see now that you are changing it for a class of player for something they will never play. Aquilante

From: Aquilante Wednesday, August 02, 05:18PM Bah my english sucks :P. Anyway read "into something" in my previous appen

From: LadyAce Wednesday, August 02, 08:58PM Aquilante -- We evaluate each suggestion we get based on its merit rather than its popularity. I listed out the ideas we came up with, and this has nothing to do with whose ideas they were. The force pkill clan thingy has been listened to and considered at substantial length by multiple people, but it is not something we are interested in installing at that time. The fact that we don't agree with you about what is needed does not mean we are not listening, only that we are making our own decisions (as you do). -LadyAce

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