Discussion Archives Index

Hit/Dam EQ 1

_____
Current Index

Posted by Typhoid-Mary on 06/21

Old hit/dam eq presents a definite problem. Either wipe the hit/dam from all old items or change the current hit/dam items back to what they were. Don't get me wrong. I am -not- someone who screamed bloody murder at the hit/dam changes without testing them. I do not spam auction with "wtb old SSS, herne's, cyclope's eye, etc". Neither am I someone who never used hit/dam eq enough to be affected by the change. I have quite a few characters who are 35+/45+ (hit/dam), unagg, plus the odd 40dex con/minder with 23/30, also unagg. When the new hit/dam eq went in, I was one of the first of those to say, well, this should be interesting, and it could be a nice solution to being bashed 4 times by a player then dying without doing much damage. (Most pkillers have had those days, I think.) I retired my pkiller when the new hit/dam stuff went in (the aforementione con mage), partly because a) I didn't want stuff looted (I'm not totally selfless), b) I didn't think it would be fair fighting people with totally new eq, and c) I wanted to see what fighting with totally new eq would be like, both in mobkill and in pkill. Since the introduction of the new hit/dam eq I have made 2 characters (both level 50 now) to test it. Strictly no old stuff, even though I was offered quite a bit of it. One was a con/mind/dex c3 create but I switched to str/con because con/dex personally bores me. I don't really play even the old con/dexers I have. THe other is dex/str. Both are pkokall. Before the new hit/dam eq, I enjoyed mobkill for its own sake. I actually found it -gasp- fun! But only with these two new characters did I really see -why- I found it fun. For me, no spel can beat the nice cheap thrill of capping/ripping repeatedly on the same poor mobbie in one fight. Immolate is nice, sets things on fire, and just doesn't do it for me. I no longer find mobkill enjoyable with my two new characters. For me it's now blah, blah and more blah. I don't kill for the sheer joy of it anymore except with my old characters. And I'm not demanding that I cap/rip every round, especially not on a dex/str. Just decimating mostly 7/10 rounds in a fight, on a dex/str with a heavy weapon would make me happy. I don't do that even when I weaken armor. This new hit/dam stuff would have rocked if people all went out and started making nice new characters -or- threw away all of their old stuff just to see what the new stuff is like to use. It's given me options, sure, I can actually hold something other than a Herne's now! I have rent! All this is rather hard to bear in mind when you want to go on a big run or you want to help kill a big mob, and -everyone- else there is 30+/40+ hit/dam, barring the healers (who may be that too). I don't like leeching, in a group like that I just feel useless. So I tend to leave these groups. What do they need with the puny 27/17 that was the best I could come up with on a dex/str for anyway? Or the 6/32 on a str/co -WHIFF- Missed again! I'm not sure if this is the actual reason, but it seems to me that one of the main reasons why eq swapping is illegal is that it puts old players on a much more advantageous footing than new ones. If it were legal, old players would be really huge compared to new ones. Many new players, seeing this, would probably get quite frustrated, ask themselves why they should bother, and leave. Old hit/dam eq is creating a rift like that. The old eq issue isn't just about one or even 30 blinding wormies or lavaflow Nuada's bouncing through the mud crashing and burning things. The old eq is entire eq sets. It's about a huge number of old character -types- running around the mud that are far more powerful than anything that can be built with all new eq. And because of the old character types, changing the mobs so that they have less ac, hp, whatever and are again fun for new people, who like me, would settle for just decimating nice and regular with a dex/str at 50, fighting level 50 mobs, just isn't possible. It would make old character types even more powerful than they are now. I built most of my characters around worn ridings, cyclopes eyes and 2 herne's horns. I would put those in the list before even thinking about the rest of my stats. And that's not even considering hit/dam weapons or the other hit/dam eq in the game that I would and did use. People didn't build their characters about Really_Nice_Parry Gae-Bolgs. But! At least! All this has helped pk! PK fights are now more enjoyable because they last longer and are less luck based! I disagree with that statement. Because of pkok, people can now -choose- who they wish to fight. People don't have to accept that ridiculously pumped up hit/dam person with 30dex/str and more hit/dam than 100str/dex gives by itself. Bluntly put, people don't have to fight anyone who can beat them anymore, whether through skill ro just a rather silly and overwhelming set of clothes. And what about mobkill? I don't really see what was wrong with people hitting the way they were doing before, with old hit/dam stuff. Players are -still- using their old characters to do exactly that. There are so many chats of, "If I DT this character I'll just perma." Usually it's just melodrama, but where old eq is concerned, I'm not sure it is. If old hit/dam were restored, mobkill (for me) would be fun again. If old hit/dam were wiped, then everyone would be on even footing. Throughout this post I've talked mostly about what -I- find fun, not because I'm intentionally ignoring anyone's viewpoint, but because I don't want to presume to speak for any large number of people on what they find fun. I'm sure there were a lot of people whom the hit/dam change just didn't affect in any real way. I'm just hoping that other players who feel the way I do will append their thoughts, critical or otherwise. Thanks for reading this spammy post. Typhoid-Mary's player

From: Laia Wednesday, June 21, 07:32AM Whee, a me too post :) I like to play my 50's with nice hit/dam. Yes, my old 50's. The trouble is that if I go eq-gathering, and sell on auction, I now insist that the buyer collect. Even for newbies that don't know the mud. Since the hit/dam changes, there is no way that I will risk transing over rent. Before the changes, if I lost my eq setup, I could replace my eq, so was willing to risk a trans over rent, if someone honestly didn't know how to get to whichever era I was in, or had some other valid reason for requesting delivery. Which kinda limits my char. Instead of going out ripping on more mobs, I'm sitting at a banker, describing how to trans from Tara to Industrial London via tells. Probably why I have a whole lot of lowbies, and rarely play my old 50's now. I rarely play my new 50's either, cos like Typhoid-Mary said, they're just not as much fun as the old ones used to be. Laia's player

_____

Current Index