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PKOK

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Posted by Lagmonster on 05/29

Well, I haven't tried it, and probably won't have the time to until much of the problems are worked out, but just giving it a once over tells me that there's 0 incentive to be pkok all. PKOK all allows you to get attacked while low, and once the attacker kills you and runs around for 10 ticks, there's no chance for revenge... unless there's a part of the system i've missed. Maybe not this drastic, but it seems that pkok all can be targeted by anyone who learns that the char is pkok all, while those that pkok'd all have no clue as to who will attack when or why for. PKOK all needs a serious incentive, such as double xp from mob killing, half xp loss from all kinds of deaths, etc. Of course to adjust for that redemption points should be adjusted accordingly (say 50mil per point -- still gives somewhat of an edge to pkok all), and PKOK all may not reject individuals before hitting their first redemption point. Basically, pkok all is close to the old pk system except for the benefits, and they are allowed to accept selective pk only after reaching their first redemption point and before they accumulate a million points of xp past their first redemption point. This way, those with pkok all will be able to seriously afford to pk more, grouping with pkok all will give added benefit to members of the group (a 5 char group with 1 pkok all will give 20% more xp to all chars in the group since the pkok's char's 100% xp bonus is split to 5), making it easier for pkok all to form groups, etc... (haha, the catch is that the healer in that group runs the risk of pkok all :p) Also, this will make levelling a real breeze for those who wish to pkok all, maybe even making lvlling only via pk feasible! Anyway, random ramblings from an old char :) Laggy

From: Path Monday, May 29, 06:24AM Eh? you still alive? Oh well, you know what they say, if war don't kill you, something else will. Best of wishes Path

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