Posted by Kerstin on 04/18
It seems like the vast majority of mobs are either good or neutral.
Which is great if you want to go evil, but kinda sucks if you want
or need to be good or neutal yourself. It seems like many good aligned
human mobs are good for no real reason, except that they are.
Is there some reason why this is so, or is this just the way that
the mud's developed? It gets frustrating to have to either pick on
mobs that are far below my level or pay out my hard earned money to
keep my clothes from falling off. -tug self-
From: Drakkon
Sunday, April 16, 11:08PM
hey I've noticed this too, and a lot of the evil mobs (the few
there are) are kinda hard to kill and have nasty special.
From: Kunnar
Monday, April 17, 01:44AM
That's funny, I run into evil type mobs all the time, as well as good
and neutral ones. You just need to go places where there are high
concentrations of evilness. In your average town, there aren't going to
be many evil people, or the town would just kinda fall apart, ya know?
On the other hand, if you venture out into the wilds, there tend to be
more evil type mobs, especially in dangerous areas. Evil mobs tend to
be harder to kill because they act evil. Trust me, they're out there.
kunnar
From: Foley
Monday, April 17, 02:41AM
Robin Hood and his Merry Men
'nuff Said
From: Groth
Monday, April 17, 03:28AM
yeah most of the evils are like..too low or way too big
but wow good point Kunnar...evils wouldn't be in a heavily populated,
popular town like Tara! :)
On the other hand...look at the run down, filthy city of Agrabah.. :)
Lotsa thieves!
From: Fatale
Monday, April 17, 11:23AM
I've actually noticed that there's a good variety of
good/neutral/evil mobs at low levels, usually concentrated
together. (alhambra, abbey, klein) At higher levels, however,
I've found it easier to raise your alignment doing nothing
but killing mobs, and harder to lower it.
From: Orphen
Tuesday, April 18, 07:51AM
maybe it's me, but I constantly need to kill that sheriff..
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