Posted by Poetry on 04/08
So I heard that pkok was successful for the most part. I was
just wondering, how close are we to implementing it?
I heard rumors that a single certain skill, and how to handle
it and all the possibilities that could happen with ok, unok, etc
complications.... is really the main hold back. Is the true? If
it is, can the coding immortal assigned to pkok post this problem
so that we can brainstorm and figure it out?
Poetry
From: Ea!
Tuesday, April 04, 04:12PM
We're being held up a bit by steal -- some of the issues with it
are tricky, and, unfortunatly, they're not easy issues to deal
with without understanding how the code works.
Huginn and I have been talking about how to come up with a working
version of steal for pkok, and I think we've got a good game plan.
-Ea!
From: Oli
Tuesday, April 04, 05:11PM
So does that mean, once you get the steal figured out, were gonna
be chilling in the wonderfull world of pkok? Or do we still have
A long wait to go?
From: Ptwang
Tuesday, April 04, 05:01PM
I found accept all to be a real problem in testing, ie. nobody
is going to use it! If you do, you can be wolfpacked and your
clanmates can't help cos the aggressors only accepted you!
Have you any plans for this? Like perhaps auto accepting all
of those in the targets group at the time of the attack or
something? Seems silly to ask someone if they'll accept me
so one day I may jump them, I dunno how I'd feel about jumping
people I had a friendly duel with earlier.
From: Sincere
Tuesday, April 04, 05:22PM
Simple, keep the enabling system.
You can pkenable and be accept all to all.
Or you can use Pkok and only duel with people
who SPECIFICALLY accept you, otherwise you could accept a person
who is really enabled, jump into fight with him and turn it off
10 ticks later.
Sincere, just call me Sin.
From: Ea!
Tuesday, April 04, 10:27PM
We've still got a bit of testing and so forth to do -- I haven't
yet had a chance to go through the logs of the bugs that were reported
on the first, and I'd like to address the issues raised there before
it is installed.
I'd say that it's not a long wait, but there's still a wait.
As for accept all -- if you accept all and then reject people you
don't want to fight (you can reject by person or by clan), you can limit
who the accept accepts. It goes from least specific to most specific:
if you've accepted all, but rejected evilclan and accepted evilmember
(where evilmember is a member of evilclan), everyone except for the
evilclan will be able to attack you -- except for evilmember who can
attack you. That said, I think you're right, you'll want to be
pretty careful if you run around accepting challanges from everyone.
It'll be quite dangerous and quite a challange.
As for keeping the current system of pkenabled in addition to pkok
the code will support it, but we won't be using it. If we find it's a
problem to not have it, we can revisit it, but I think we'll find that
it's good without it.
-Ea!
From: Tirasala
Wednesday, April 05, 02:05AM
All I can say is, I'm glad I'm really good at running away from fights.
If pkok had been instituted a while back, whenever everyone and their
brother was trying to kill me and my mates, we'd all have been multied
to excess. The only thing that kept us alive was A) running away or B)
getting clannies to help out. With pkok, the lynch mob could have easily
just rejected all, accepted me, and then killed me to their hearts
content, my friends not being able to assist. Of course, people will say
that I should reject all and just not fight. Well, where's the fun in tha
jump
say i'm afk
Personally, I will never reject anyone. That is an open invitation
to all you people that still hate me. Come kick me around the MUD
whenever you like.
Another concern that I have is pkill healing. Force enabling is no
longer a viable punishment. What are imms going to do when this
happens? You know it's going to. Will you permanently accept all on
the healer? What if the healer accepts challenges from some, but not
the character his friend is fighting, is that ok? Or say the player
turns pkill on during the fight, then turns it off soon after, preventing
any sort of revenge. What do you do then? Healers have always been a
part of pkill, and that's fine with me, cause i can kill them. I've
always thought that the level limit is somewhat annoying in that regard
but i've dealt. Healers that I can't kill will put me at a disadvantage.
I envision a pkill system that soon developes into who has the best healer
instead of who fights better or who has a luckier tumble. Personally, I'd
rather rely on luck than some unkillable healer.
That's all i've to say on the issue for the moment. I'm sure I'll
come up with a few more things in the future.
Arrrr!
From: Ptwang
Wednesday, April 05, 04:40AM
Actually I think retaining the current clanned system along with
pkok would address the accept all issue. That is if clanned isn't
equivelant of accept all and are kept seperate, a clanned would have
to accept an unclanned before they could attack.
Well, that's one method but would people even enable with the old
clan system with pkok.. There would need to be some benefit in
doing so. Using pkok alone, hmm.. well being able to accept and
attack without any delay on someone that is accept all is part of
the problem, making it take 10 ticks before accepting individuals
kicks in would help a bit. Ya know I reckon we'd be a lot better
off if you couldn't specify individuals, make it so it's on or off
and those wanting duels will just have to be careful about where
they fight.
From: Elisa
Wednesday, April 05, 10:23AM
How about, if a person is in a pk clan, they can't be accepted as
individuals; you have to accept the whole clan. Then there is still an
advantage to being in a pk clan: you always have back up. I also think
that perhaps steal should just be eliminated. So often, it leads to multie
and a lot of whining that most of us would rather not hear.
The Incorrigible Elisa
From: Celia
Saturday, April 08, 08:28AM
I'd like to know how the issue of pkill interference is going
to be addressed. Every time the issue is brought up somebody
says something about healing, but healing is not the only
type of pkill interference. For example, I was dueling on
April 1st and somebody else in the room who had not accepted me
inspired during the fight. If that was the real pkok, what redress
would I have? Would I only be allowed to interfere in fights
if I have pkoked all the people involved? What if I can't
remember in the heat of the moment who I have accepted? What
if I ok them during the fight while I interefere (by waking
or inspiring for example) then turn it off again right away?
(no timer, because I wasn't actually fighting). Can I interfere
against somebody because I accepted them even though they
aren't in my range anyway, and I haven't accepted any of their
friends who are in range? What about contracts? Can I place
a contract on somebody I haven't accepted? What if I accept
them, but they aren't in my range anyway and I don't accept
anyone else? What if I'm fighting in a group and I want to
inspire/calm etc but I've accepted some members and not
others?

|