I've thought about it and want to point out just a few things.
First of all the immortals here have made a great MUD.
What I think may have been lost track of is how big and complex
it has become. If it is bigger and more complex, more information MAY
need to be given to newbies. My experience was frequent frustration.
One person commented to me that maybe this MUD is wrong for me
and all I can say is that a sense of frustration is not enjoyable
for anyone. Figuring out a puzzle yes. Frustration no. Remember
how big this MUD has become and remember that a NEWBIE knows nothing.
You are recommended by a couple MUD sites which is why I came here.
So you will get real newbies because of that. The players (including Imms
as players) have been for the most part extremely friendly to me and other
So what is my suggestion/complaint? A lack of information for the Newbie.
So what is my suggestion/complaint?
1) Quests should be able to ALL be done with info within the game.
Newbies should not be made into beggers every time they want to do a quest
2) Newbies should be told the rules more clearly. The frequent requests
Imms get that they can't do anything about should be BOLDLY and
Imms get that they can't do anything about should be BOLDLY and
UNMISTAKABLY given to players up front. Arguing with an Imm is not
fun for either. Knowing more about what Imms are and do would help.
3) Negative comments on chat towards others should be toned down.
This is players choice but occassionaly here (as any chat program)
a jerk can hurt things for everyone.
4) PK should not have to be chosen before 50 for a newbie.
Why give the newbie "time pressure"? If he goes PK
he will likely get beaten at level 50 as well as 35 . . .
Experienced should still have to choose at 35 or whatever.
Matching IP on entry could do this. This would allow a real newbie to cre
create a character leisurely, not worrying about having to learn
a character slowly without having to rush to get info if he wants to
someday PK and then go PK when ready regardless of level.
Saying creating a new character or doing X, Y, or Z does not
work for most new players. New player gets attached to character or
thinks leveling a new one is big job (which it is). But the main thing is
to allow newbie to enjoy Legend without thinking he has to
run before he knows how to crawl.
I think on this point the system should favor newbies and not worry about
some experienced players trying to game the system. What is the big deal
if an experienced player wants to cheat and delay going PK?
Better than frustrated newbie.
5) Maybe newbies should be told something about Pueblo or Zmud? Many
don't know it exists
So enough, I should not have said the Imms "fault" about newbies -- what I
mean is that it is the in game information that Newbie needs more of. And
only Imms can change things to make more information in game.
Hope this helps not hurts.
From: Yvonne
Sunday, March 19, 10:30AM
Pkok will solve your beef about newbies and pkill. Although I have to
say, I don't think it would help newbies at all to be able to enable
at 50. I enabled an earlier incarnation of this character at 19 or so,
this was my first pkiller, and booooooy did I ever suck.
Anyone who killed me could probably tell me how much I fumbled around.
It was like, backstabs do -how- much damage? Bash sets you to sitting
for -two whole rounds-? I learned far more leveling from 19 to 50,
while having the snot beat out of me on a regular occasion, than I
would have if I had just enabled at 50.
From: LadyAce
Sunday, March 19, 02:41PM
A lot of the information that you're asking for, Omicidio, are covered
in one of two places if not both: help files and the web pages. For
example info on clients is on the web, and info about imms is in
both places. It would be really helpful if you could put your
suggestions in a form like: "the help file on immortals should include
A B and C" or "the web page on clients should include X Y and Z".
That way we'd know more specifically what we can do to increase the
information available to you.
-LA
From: Danar
Monday, March 20, 04:07AM
Some good points, I think.
Many quests (in fact I'd say most) have sufficient clues within the mud to
complete. There are a few notable exceptions, but if you have the puzzle-
solving mentality (Infocom!) you should be able to handle most of the
problems here. I also think that, while it's certainly important to help
newbies, the facilities exist: Legend has the most extensive help system I
have ever seen on a mud. It should handle most of the problems newbies
have. (And, of course, everybody has to read the rules when they start a
character.)
Danar
From: Tyrant
Tuesday, March 21, 09:25AM
Regarding #'s 1 and 2, like Danar said, it is possible to figure
out MOST quests. There is an extensive list of rules and such
listed after you create a char, before the first time you enter.
Bet you just hit 'enter' several times, eh? (chuckle) I'm thinkin'
maybe your not asking the right questions?
Your 3rd complaint? Only people who make 'negative comments'
to or about me are the ones I have treated bad, myself. Everything
else is observation. Pretty well get what you give. Unless your
looking for some kind of 'chat Nazi' it's about as good as it
gets, I say.
You obviously didn't give much thought to this newbie pkill
level idea of yours. Heres an idea - Don't enable till your
ready? Pkill isn't mandatory, there is absolutely NO in-game
pressure to enable, and I was never pressured by anything
else to do so, either.
I am glad I enabled my first char, though, if I hand't I am sure
i'd still be learning things I already know. Nothing like knowing
theres a dagger trying to find a way into your back to motivate
just sayin' investigate a bit more before you get all up tight
about stuff.