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no wonder

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Posted by Poetry on 03/18

No wonder imms take so long to make changes. You guys all bitch and moan and cry when it happens. People cryed when EVERY major change went in. But yet, if you think of all the major changes in recent years, they were all for the better. For all the damage hitters, like Blackthorne, Blade, and other randoms that I hear bitching and moaning because they cant kill mobs with rage, bash, and 2 rounds, anymore.. too bad. No one likes a big change. I had characters become useless because of changes.. I had spam poulticers, I had spam mages... I had mages that had 25 roots kept in a bag that went on killing sprees of 2-3 pkillers one after the other. They changed all that stuff... and you know what? all for the better. Im so glad that all those spam poulticer snipers that copied my original idea for Poetry.... are gone. All of peoples demands for new eq now, and all that stuff. Thats why imms hate making changes. Its you guys that make it so hard. Look what we have now... a mob that mends. Yeah, you are all spoiled by Marauder.. We have a mob that timesites. Lots of good changes. I cant believe all the bs Im hearing about fighters and rent stuff. With all this rent free, maybe a fighter could actually rent a dispel now so they dont get binded.. new scrolls.. gildeds for use against other fighters.. there are SO many things a fighter can use rent for. I cant believe that people justified 30 str mages with more damageroll than 100str gives. How ridicules. Im happy for snipers now, cause backstab is still supreme, and damage done by fighters is down a bit.. and Im glad for the importance of hitroll... so now, dex mages and str mages hit about the same... Everything is in the name of progress... maybe fighters will totally suck now. If they do, post about, and they will change it. If chalice is too strong, it could be changed.. etc. No one knows anything about this system yet. Im amazed at how much dislike there is. Anyway, you guys amaze me... such little F--Ks with no vision. Poetry

From: Blackthorne Friday, March 17, 02:13PM Why dont your take it easy Poetry, i was just venting. I doubt i deserve to be called names-sniff-. Not only you have the right to complain you know -tickle-. Anywho, i didnt think my board message was to whiny, -giggle- guess it was

From: Mars Saturday, March 18, 08:55AM I would agree there are too many whiners immedietely when new things go in the game that will change the status quo. There will always be though and we will get over it and say that this is good I believe in the future.

From: Lagmonster Saturday, March 18, 09:44AM No amount of rent will protect you from immolates, wfws, blinds... amulet's aren't available to all, and potions may prevent the effect from sticking too long, but it won't stop you from crashing into a huge mob. Only thing that helped fighters before was that they could actually bash, preventing the mage from doing anything for 2 ticks, and doing enough damage so that they're forced to use their mana healing themselves instead of causing damage. That rule suffers when mages can outdamage or simply heal a ridiculous amount. Old roots, spam augment allowed mages to heal a ridiculous amount of hps, and str mages outdamaged fighters with bless (equivalent of 15 dex's worth of hitroll). On top of that was the problem that hit/dam rolls simply ceased to matter after a certain point, a point attainable by mages with existing gear and a few spells. 25hit, 35dam allows any 17kg weapon wielder to rip when target is sitting, stunned, and/or raging. 25 hit happened to be only 60 dex, worn riding, eye of cyclops, and a bless spell, 35 dam only two herne's, 90 str, and a str spell. That leaves out a LOT of stat room for mages of any circle to invest in other stats... upwards of 90 con for a minimum spell flinger! Getting rid of hit/dam eq was great in that now at least mages will be limited to 15 hitroll and 23 damroll if they wanted to achieve the same stats as before. Fighters who wanted to max stats now have a good chance of having 8 more hitroll compared to mages.... At what cost, tho? Now you have the option of creating a fighter char with 23hit/dam, and roughly 90 con. And an option of creating a spellflinger, fully 2nd circl with 15hit/23dam and 90con. Both's rent cost will probably be around the same, except that the spell flinger has an option of spending 4.4k to regen mana every two ticks, whic can be translated into 18 hps or so per two ticks. Spellflinger also gets the chance to crash the fighter, hide from the fighter... not counting the effects that can be countered if a fighter reacts quickly with appropriate vials. Nothing has changed for the plain fighter, other than the fact that now they're going to have a harder time fighting snipers, dex and con mages. They're weakened the same amount, just about, when compared to str mages, and weakened more compared to snipers, dex and con mages. What gives? If there are ever going to be any chance for a plain fighter, the requirem for words should be upped. Mostly in perc and spirit. I agree that a mag shouldn't have to spend any extra stats than the reqs for words in order to meditate. Words' req should be upped to match the current meditate requirement, and generally the requirements should be upped so that there is a greater gap in fighting stats for spellflingers and nonspellcasters. For a 2nd circle mage, they only need invest 60 pts more than a fighter with hunt. And that's assuming that the fighter gets his spirit to 0. If the 2nd circle mage is cause or can brew, the gap is down to 50. Most fighter chars leave their spirit around the teens, so gap of 40. Making them idiocy proof, gap of 38. Dex being worthless other than for hitroll and flee, gap of 23 if the mage has access to bless. 23 points for an entire spellbook's worth. 23 points of constitution is at most 100 hps or so, which doesn't come even close to the amount of hps that can be recovered by a mage of any kind. And 23 points of difference in dexterity will still allow the mage char to tumble. It's been a long post, and i guess i should just end it here and sum it up later :p

From: Splat Saturday, March 18, 12:04PM From what I've seen on info, plain fighters are winning like half their fights.. They don't seem that weak to me. O'course it all depends whether you drag a fight out for cheesy chalice healing, get wfw's etc.. Mages have a lot of options if you really want to win bad, but in an honorable fight, it seems pretty even.

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