Posted by Lagmonster on 04/17
I personally think it would've worked better with a curving scale
implemented to stat-based hit/dam as well. Current hit/dam bonuses
simply don't distinguish from high stat and low stat with bonuses,
and think the max attained by stats should be upped to 30 each, leaving
the gear the way they are with the change, but with a curving scale
that gives bonuses more frequently at higher str and less so at lower
str (esp since the str spell now is worth a LOT more, same with bless,
curse, etc).
Right now what we've done is tilt the scale once again toward cause
mages in general who have access to spells that gives them free stats,
and now a lot more than they used to get. Even with a curved bonus
chant meue vant dyn ex spell would knock out a lot of it, making those spe
weaken spell would knock out a lot of it, making those spells actually
useful... curse should probably be looked at to do % now that hitroll
is harder to come by.
Lagmonster
From: Night_Falcon
Wednesday, March 15, 11:38PM
Did mobs get capped as well as PC's? If not why not? A change to PC
damage must surely make mob damage out of spec
From: Lagmonster
Wednesday, March 15, 11:41PM
mob damage can always be outta spec, they just need more lines of
attacks, and a lot of the mobs have that already.
From: Infidel
Thursday, March 16, 01:31AM
Give us more hps!!!
From: Sandra
Thursday, March 16, 06:21AM
in response to Night_Falcon:
Most mobs don't have anywhere near 27 damroll from eq. In fact,
most mobs don't have 27 damroll at all. ;) However, the cap will
affect them as well.
-Sandra
From: LadyAce
Thursday, March 16, 10:19AM
The idea of a sliding scale was discussed, but in the end we decided
not to put it in (this is in response to Lagmonster). I'll explain
why...
1 We wanted to keep the definition of damroll meaningful and useful to
both players and imms. That means if I put DAMROLL +2 in the list
of an item's traits, I know as a builder that it will increase player
damage by 2%. A player wearing that piece of eq knows the same thing.
If we made the benefit dependent upon other factors, that definition
becomes meaningless -- we're left with explaining that 'it helps
you do more damage, maybe, depending.'
2 We have a principle of trying to solve problems in the location
where they arose. We don't want to spend lots of effort building
around a code bug, or coding around a building bug. Instead, everyone
should fix their own bugs :). In this case, the coding dept made
damroll meaningful in combat after a period of time when it was
not meaningful or useful to players. This was good, but they did
noinclude any controls on it. Everything else relating to players
has a practical limit -- 100 in most stats. There was another
problem...in an effort to make new and cool items for players,
builders started putting in +dam items, and since there were
not many controls on those items from the item specs, the amount
of +dam gear in the game went up and up. So another part of facing
this problem was looking at the way builders determine what is legal
for items, and applying a clearer and more thorough set of guidelines.
I hope this is a useful explanation to you -- of course, it may
be more info than you really wanted to know :)
-LA
From: Night_Falcon
Thursday, March 16, 10:46PM
Nice to see mobs will follow the same rules for a change but .....
The point was PC's have suffered a downgrade, but mobs have not. Hard
mobs will now be harder and in many cases the gear that was obtained
will now be worse. Does this mean the mob will suffer a downgrade? or
maybe the xp value on mobs is about to go up in compensation for the
extra effort?
Being part mage/druid and as such reliant on my stats for spells/skill
reqs, this change does not look good for me. I had 10K free rent and so
I figure herbies will fill some of the gap. But 10K is a lot for a part
time druid, so I went and swapped the base, easy to get stuff for some
of the other nifty stuff that is now out of spec that also used to rent
for more. Blue carbuncle turns into a horn, things like that. Use up
the rent in a meaningful way. Now that the bonuses they had count as
stats, and I need my stats for skills/spells, I'm going to have to go
back to the plain old stuff and go looking for other things to fill up
the rent. Like someone else said, are there any tools I should be
looking for?
I can see that maybe things were a little overpowered for some people
and I can see this will hinder them and bring them back. But its also
going to hinder people that were pretty well balanced before. Poor druids
like me in for an upgrade to compensate?
From: TheThing
Monday, April 17, 08:31PM
LadyAce, my hat is off to you once again
Your append here is not only well spoken but very helpful
in understanding the change, the reason for the change
and the thoughts behind the reasons. I really wish this kind of
information was avaialble on every major change BEFORE it was
implemented, with a really nice explanation

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