Posted by Poetry on 03/15
How about making it so that snipers set you to resting when they
get a "bashing" shot, instead of sitting? If Im correct, the bonus
given to hitting on resting is bigger... that would give a nice little
boost to snipers.
And yeah, the quickdraw change _seems_ to make sense (how do you quickdraw
a huge 2 handed weapon?) but since snipers are weak already, all it
actually does is annoy people=p. What imm made this decision? and based
WHAT? care to step forward and tell us?
And doesnt it suck that any mage with 100prestige, magic sink, and
stoneskin can kill any sniper?
How about a change to stoneskin? (the dumbest spell ever). Lets make
it so that if a stoneskinned mage walks onto water... they drown..
What else sucks, hm.... oh yeah... big dummies that are holding weapons
that weight a lot should be falling on their faces.. a lot. Low dex...
big weapon fighting someone that dancing around with 12 attacks,
seems to make sense to me, to make up for all that damage they do.
Lets remove weight from the backstab equation, so that snipers dont
have to wield big spears to do damage with backstab. How about
this, make small daggers para more often? because they are easier to
"aim".
What happens now, is that the 35 min str for those big daggers is close
enought to 40.. people just get deadeye and use bows. Wouldnt it be nice
to have a weakling sniper with a gun only? so that a gun wielder could get
an extra 10 stats over a deadeye... 30 str.. instead of 40... and
comparable backstabbage!
Maybe you will see more gunslingers...
How about a skill that gives you a chance to wake up from stuns
more quickley.. or stand from bashes faster.. based on weapon weight?
If you are super deft, you could bounce back more quickly, no? And those
wielding the big spears, dont get those bonuses. The biggest problem with
no weapon shooting, is that what happens if you get bashed for 2 full
rounds while not wielding a weapon? you do no damage. Thats why all the
no-weapon shoot code is next to useless.. its that risk.
This is kind of about snipers...but about mages too. A 50 mana recall
should fail LESS often than a 125 rent new scroll... Even cause mages use
new scrolls!... A 30 mana blind spell that has to be cast from the same
room and causes agg, and is in place of a special should crash more often
than a dipped arrow thats practically free! Are you a fighter? arent you
sick of getting blind crashed by easy-to-come-by dipped arrows?
And the create spell, dispel magic... Either weaken the dipped version..
or strengthen the casted version.
Hm, it would be nice to be able to dip throwing daggers... How about an
expert throw skill for London?
One dagger per vial shouldnt be too powerful.
And now, probably my lest popular suggestions.. lets put a short short
lag on headbutt and bash... so that mages can enter a room,
and have a chance to chant before the spamming knocks them out..
If you do this we could weaken WFW and not get those ridcules
up and down fights. Make "dazing" stuns, and weaken WFW! Make
it less all-or-nothing... With a wfw, I win, without one, I win too
buts its damn hard and takes some trix!
And whatever happened to making fights a little longer so we can bother
with spells other than big damagespells, and the famous, "chant guh
lak vay ex" and hope for wfw?
Oh yeah, I never land stuns on snipers... so I just immolate them
cause immolate NEVER misses... shouldnt they be able to dodge those and
take like 1/4 damage from them? You could make it so only area
affect spells are undodgable... that should balance a little.
Anyway, nothing pressing, but these are just some thoughts I have
about the combat system that Im always testing in someway or another.
Ill tell you, wfw/immolate gets boring. With so many spells the spellbook
it would be nice for it to be worth it to try some others. So I guess
this post is about more than snipers too! Lucky you.
Post your thoughts.. if you agree, post it! or people will never know..
if you dont agree, post it too:) Im just trying to make pkill more fun
with more options to get creative with.
Poetry
From: Sammael
Monday, March 13, 02:46PM
I agree with most of it, but not the dexy stuff. As it is dex people
dodge enough of my crap anyway. I think the chances just need
to be evaluated. Its just like stun in its own way in that if you
tumble 7 times in a fight, you win. If you tumble 0, you lose. I still
think parry should be a dex only thing, though i agree with you on weapon
weight and backstab. I really doubt these things will be even considered
not because of the content, but because imms are just too busy. I suggest
that ea! appoints one of his coders that has some time to issues like this
Just balance. I think that an imm, perhaps huginn or snapper who was
only devoted not only to pk balance but nonpk balance too would help
the system dramaticly. We would know who to talk to about ideas and know
that someone is listening to them. I personally feel for the imms,
especially the coders, who have so much work to do but so little man
power. Unfortunatly, unlike the other departments we have to walk into
yours with previous knowledge. Not an easy thing for most of us. I would
hope that you take some of the ideas on this board seriously. I really
would like a "balance" coder. Thats it for me, flame away, and like
Poetry said, if you don't append noone will know if you agree or
disagree. Their is always the smallest chance that if enough people
appended, it might get changed. Good luck coders.
From: Drakkon
Monday, March 13, 03:34PM
I think maybe half the stuff you said contradicted each other, you were
saying that mages should be more powerful in some ways, then you said
snipers should also be more powerful, then you left out the fighters
you said that they should be weakened with the lag on headbutt and bash
i think fighters are getting left out, hell i've seen so many dex/str
bashers lose horribly because they have no hp, making these people weake
is not in my opinion, balancing the system :P just my opinion
-drakkon
From: Poetry
Monday, March 13, 03:36PM
They were just a random bunch of ideas:) some good, some not good.
Some really good, though.. imho
From: Z'x
Monday, March 13, 06:47PM
From: Z'x
Monday, March 13, 06:48PM
BAH! stupid board
Hell I love pking with a sniper
No matter if I win or lose, more losing I do admit,
im not the best, nor the worst. I love the chance of a para
that kills someone -for the most part- and tumbling then
fleeing and backstabing before they can do anything.
I love crashing people into mobs, sneaking hiding, and being
very -sly-, its fun. Sure if you make snipers more powerful, i'd
love winning more then losing, and the number of "sniper" types would prob
ably increase dramatically. All I really have to say is I love pking with
a sniper, and you should make differences between a sniper and a con/str f
fighter
Z'x on snipers
From: Stain
Monday, March 13, 07:31PM
any way dips could last longer, or rent on vials be lowered? I have
noticed filmy dips last about twice as long as the rest, the time there
seems about right. Why don't the other ones last as long? It's
really frustrating to have someone wait off my dips because
by the time they go, I havn't healed much do to low con and thier
healin' and stuff. 2 or 3 tics isn't enough. I havn't used just 1
vial per quiver in a single fight since I went back to the bow.
From: Mac
Monday, March 13, 09:33PM
I appended this on an old thread so may not have been read..
To increase fight lengths I see no reason why we shouldn't
just be given more hps. We had the equivelant of 1000 odd hps
in the past and mobs weren't altered when that was yanked.
Return to us half of what you took away and all will be good.
Ie. aprox 800 hps at 100 con.
From: Lagmonster
Monday, March 13, 09:34PM
I average 2-3 filmy's per fight, and that alone doesn't bother
me too much, since the effect on them is worthwhile. Dip is
fairly overpowered other than any sink stopping them, but even there
a dipped dispel is overpowered in that it kills any kind of sink.
Lighter daggers not being an option wouldn't bother me as much if
there could be guns that were worth using. At 2/3rds the damage
of kick while missing a lot more often, and a firing rate that
amounts to roughly 2/3rds of kick, shooting really isn't that
great other than for getting past a fighter char who keeps spamming
something in one room (in some cases i managed to snipe those
spammers ;).
Shooting isn't really all that worthwhile unless you find nifty
tricks so that the opponent has no choice but to get shot at (and
unless they're super dumb, for 3 rounds max, perhaps), or after
a tumbled bash to get a few potshots in (if they don't have autorush)
and still manage to flee before their skill lag clears.
No weapon shoot should be upped bigtime, and if not, guns should be
added to the list that can be "drawn" midcombat, among other things.
Also, every gun should double as a con weapon even if it's just q2
or so, and rifles with bayonets prolly double as a q2 piercing or
slashing weapon.
From: Darla
Tuesday, March 14, 10:55AM
I like the idea of people falling from the weight of their weapons a lot
more often (unless they're actively balancing)
From: Splat
Wednesday, March 15, 02:15AM
But they already fall over more often without balance or tumble.
Not that everyone with big weapons has low dex but such things
should be determined considering 30-40 in other stats, ie a high
mind str mage, high mind dex mage, high mind con mage.

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