Posted by Lagmonster on 03/10
The rate of fire should be adjusted. Currently i think i roughly
get 2 shots per 3 rounds at best, and considering stunning shots get
woken by no-weapon hits just about the next round, it's pretty close
to useless. With bows it's even worse, you get like 3 shots per 5 rounds
perhaps... considering some guns don't even allow you to have a 3rd hold
slot (basically you're just full with a gun and something else, even if
it's not a weapon) it's pretty lame...
From: Trample
Wednesday, March 08, 11:18AM
I just want giant fireballs to shoot out of my eyes, instantly
killing my opponent, at random.
From: Poetry
Wednesday, March 08, 12:28PM
That was an obnoxious post, Trample... Lagmonster took the time
to state his opinion and ideas... and you sidetrack the tread with
dog doo. No wonder he doesnt like you.
From: Lagmonster
Thursday, March 09, 09:58AM
oh yah, and i think bash should only prevent the use of "stand"
command for the duration of the bashed lag... allowing ppl that
are bashed to reset wimpy, type score, quaff potions, or whatever
while they are bashed. Currently a successful bash is better than
a staggering headbutt if it wouldn't be for the bashed attacking,
with much much better odds.
From: Trample
Thursday, March 09, 10:05AM
sorry, Poetry, I'll try to refrain from having any
comments on this board from now on, since people can't
take a simple joke.
From: Kunnar
Thursday, March 09, 07:16PM
The idea behind a bash is that you've been knocked on your rear
and lost your wind in the process. It's not realistic for someone
to try to regain their wind, stand up, attack someone, defend against
an attacker, and then quaff a potion. Changing wimpy, looking at score, an
and other things that aren't actions should be allowed, i agree (though I
imagine it would be tough to code them) but anything involving thought
combined with action should not be allowed.
kunnar
From: Stain
Friday, March 10, 12:19AM
I think looking at skills and trying to use 'realism' to justify stuff
is just idiocy. Magic/ammount of damage taken/time/movement
range are nowhere near realistic. But if you wanna look at it that
way, speaking from personal rl experiance, gettin' knocked on your
ass is much easier to roll back up from than havin' your brain bounced
around the inside of your skull. Bashes don't tumble very much at
all here, and the dam + gained from it makes a str char with decent hit
able to do crazy heaps of damage with little risk considering how small
a chance there is of it being dodged/tumbled. I said this with my last
char who used that skill quit a bit, in case it sounds like a sniper wanti
bah.. wanting to be super man and tumble/para/stun shot EVERY time.

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