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Posted by Lagmonster on 02/16

Well, something that is definately messed up is backing up your line beyond the starting point when appending -poke poetry- That's why you got that silly ghosting append there in light blue. As far as hitroll and damroll goes, it wouldn't matter as much if we knew the extent a bash and a stun adds to that. How much exactly is a successful bash worth? 33 hitroll and 33 damroll? How much is a successful stun worth? 50 hitroll and 50 damroll? Sounds insane in those terms, doesn't it? But i'm afraid that's probably close to what each skill is worth. Guess what, tho. The only skill dex has that gives you that kind of bonus is choke, and we all know how much a joke that is in pk. So what happens is that it isn't damroll and hitroll that's making con/str or str/con so powerful, but it's the added bonus given from those positions/status. Hence you get the str mage or the str/con warrior who can simply ignore dexterity a bit. If it wasn't for dodge, hunt, flee, and some other things, you may even try making a mage with 100str/con/mind (well, you get the point) who would be pretty difficult to defeat, esp if the char simply used a few pieces of +hitroll gear and a really cheap 2nd cause spell to make up 15+ hitroll (equivalent to the hitroll given at, what, 75dex?) A while back we changed rage so that its effectiveness depended on the amount of strength the character had. I suggest we do the same for the bonus given for bash and headbutt -- increased chance to hit and damage, the percentages, will be related to their current hit/dam. Hence, a char with 10 hitroll will get 10% more on a bash making it 11hit total (har!) and if the char had 50dam he'll get 50% more making it 75dam total (urgh). You get the idea. Instead of adding a flat bonus regardless of their current stats. Amount of bonus points a spell does against stunned targets, and any other skills, will also depend on their current relevant stat instead of a flat percentage. Obviously, changes like this will benefit the chars that closely resemble fighters, but i personally think fighter chars should be the 'tougher' ones in pk, mage chars being reserved for the more 'advanced pkers'.. the spot reserved for snipers today ;) Anyway, just rambling, Lagmonster

From: Darkrift Tuesday, February 15, 03:49PM Bah snipers are too easy to play, they aren't for advanced pkillers I'd say they are for beginners :P -Darkrift

From: Stain Tuesday, February 15, 04:34PM beginners that don't mind dying again, and again, and again.. :P

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