Posted by Lancelot on 02/10
I think Create mages should have a way to cure blind
Either by just healing the blindness or by making clear vials
via a spell, just like ID and water death etc.
Blinding flash already sucks why make it harder for creates to
battle against cause mages
ohh im not create mage just thinking from a create mage
standpoint
-Lancelot
From: Manticore
Saturday, February 05, 01:51AM
The way i see it, create mages can save 2.5k rent by not using a
certain item, and 5 vials will be enough a deterent to most cause
mages... it'd be interesting to have a unblinding flash of sort, tho,
that will disorient those that weren't blind but in the room (also
an agg spell)... it'd be sort of a counter-blind strike, but, heh,
at a cost.
From: Viagra
Saturday, February 05, 10:44AM
Create mages do have a way to cure blind.
well, 3c creates do.
-shrug-
read spell help files.
From: Sammael
Saturday, February 05, 05:16PM
I agree with viagra, you have a way if your 3rd circle. If your
not 3rd circle, you can brew or your from klien, and you have other
bonus's.
From: Manticore
Saturday, February 05, 07:43PM
If you guys were ever 3c create in pk, i'd actually give your thoughts
a dime... but, uhm, as you weren't from what i recall, go fish. :P
Seriously, as 3c create, you're much better off using cure blind vials
because of the cost involved in the 3c cure blind. (need i also mention
that it requires the use of a word which is otherwise nearly useless, and
gotten fairly late?).
Well, in any case, there are ways around it, and that'll be the truth
regardless of what we speak of.
From: Viagra
Sunday, February 06, 11:36AM
ok, first of all, I've been around long enough to
know what a create mage can and can't do in pk.
-
for the record, my last pk'er was a str 3c create, so I have a little
ground to stand on.
-
secondly, the words used in that spell are fairly common
words, two of which being VERY common in good spells
-
and just a thought, when your choice is spending 25
mana, or staying blind, 35 mana isn't all that much, given the
sheer power of that spell. ;)
From: Manticore
Monday, February 07, 12:30AM
two of which? laugh, two of how many which?
hrm, and it used to cost 45.
also. the overwhelming power of that spell is part of the reason
why it's such a dumb use to cure blind in pk. how much mana
do you think you'll have to waste for cure blind if you were sinked,
and had other beneficial spells on you?
From: Viagra
Monday, February 07, 11:17AM
well, I had a pk str 3c create, maticore, granted I never
got past 35, but, I still couldn't find enough spells
to use during combat to even make mana a remote issue.
-
-shrug- lightning bolt is cool, and I'm not the type to
just stun like every other mage in the game.
-
sure, there are charmies, but I always had them before the fight
and had gained back my full mana, with the exception
of an archer, which is still only 100 mana.
and maybe a sink..
-
that leaves alot of mana left. ;)
From: Beam
Monday, February 07, 05:51PM
It should remove a random spell affect off you not all effects and
be low mana cost, in my opinion. Though 3rd circle wasn't given
an easy way to cure blind on purpose. The whole blind issue on this
mud is sorta silly and outa balance. Everyone should be able to cure
chant meue vant lak ex if sufficient level, but it should take them 2 or 3
rounds to get rid of it whether its a skill or spell. That way it has
a use but isn't overwhelming. Could be changed back to the no sight
chant meue vant lak ex also.
From: North
Thursday, February 10, 01:49AM
Wooo, finally people talking about 3c Create! And yes, dispelling
blind doesn't really work well if ya want to keep other helpful
spells on. Rather spend my mana on other things, like those filling
roots.
North

|